1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-31 17:52:54 +08:00
osu-lazer/osu.Game/Screens/SelectV2/BeatmapCarouselV2.cs
2025-01-11 01:43:47 +09:00

258 lines
7.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Select;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.SelectV2
{
[Cached]
public partial class BeatmapCarouselV2 : Carousel<BeatmapInfo>
{
private IBindableList<BeatmapSetInfo> detachedBeatmaps = null!;
private readonly DrawablePool<BeatmapCarouselPanel> carouselPanelPool = new DrawablePool<BeatmapCarouselPanel>(100);
public BeatmapCarouselV2()
{
DebounceDelay = 100;
DistanceOffscreenToPreload = 100;
Filters = new ICarouselFilter[]
{
new Sorter(),
new Grouper(),
};
AddInternal(carouselPanelPool);
}
[BackgroundDependencyLoader]
private void load(BeatmapStore beatmapStore, CancellationToken? cancellationToken)
{
detachedBeatmaps = beatmapStore.GetBeatmapSets(cancellationToken);
detachedBeatmaps.BindCollectionChanged(beatmapSetsChanged, true);
}
protected override Drawable GetDrawableForDisplay(CarouselItem item)
{
var drawable = carouselPanelPool.Get();
drawable.FlashColour(Color4.Red, 2000);
return drawable;
}
protected override CarouselItem CreateCarouselItemForModel(BeatmapInfo model) => new BeatmapCarouselItem(model);
private void beatmapSetsChanged(object? beatmaps, NotifyCollectionChangedEventArgs changed)
{
// TODO: moving management of BeatmapInfo tracking to BeatmapStore might be something we want to consider.
// right now we are managing this locally which is a bit of added overhead.
IEnumerable<BeatmapSetInfo>? newBeatmapSets = changed.NewItems?.Cast<BeatmapSetInfo>();
IEnumerable<BeatmapSetInfo>? beatmapSetInfos = changed.OldItems?.Cast<BeatmapSetInfo>();
switch (changed.Action)
{
case NotifyCollectionChangedAction.Add:
Items.AddRange(newBeatmapSets!.SelectMany(s => s.Beatmaps));
break;
case NotifyCollectionChangedAction.Remove:
foreach (var set in beatmapSetInfos!)
{
foreach (var beatmap in set.Beatmaps)
Items.RemoveAll(i => i is BeatmapInfo bi && beatmap.Equals(bi));
}
break;
case NotifyCollectionChangedAction.Move:
case NotifyCollectionChangedAction.Replace:
throw new NotImplementedException();
case NotifyCollectionChangedAction.Reset:
Items.Clear();
break;
}
}
public FilterCriteria Criteria { get; private set; } = new FilterCriteria();
public void Filter(FilterCriteria criteria)
{
Criteria = criteria;
QueueFilter();
}
}
public partial class BeatmapCarouselPanel : PoolableDrawable, ICarouselPanel
{
[Resolved]
private BeatmapCarouselV2 carousel { get; set; } = null!;
public CarouselItem? Item
{
get => item;
set
{
item = value;
selected.UnbindBindings();
if (item != null)
selected.BindTo(item.Selected);
}
}
private readonly BindableBool selected = new BindableBool();
private CarouselItem? item;
[BackgroundDependencyLoader]
private void load()
{
selected.BindValueChanged(value =>
{
if (value.NewValue)
{
BorderThickness = 5;
BorderColour = Color4.Pink;
}
else
{
BorderThickness = 0;
}
});
}
protected override void FreeAfterUse()
{
base.FreeAfterUse();
Item = null;
}
protected override void PrepareForUse()
{
base.PrepareForUse();
Debug.Assert(Item != null);
Size = new Vector2(500, Item.DrawHeight);
Masking = true;
InternalChildren = new Drawable[]
{
new Box
{
Colour = (Item.Model is BeatmapInfo ? Color4.Aqua : Color4.Yellow).Darken(5),
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = Item.ToString() ?? string.Empty,
Padding = new MarginPadding(5),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
};
}
protected override bool OnClick(ClickEvent e)
{
carousel.CurrentSelection = Item!.Model;
return true;
}
}
public class BeatmapCarouselItem : CarouselItem
{
public readonly Guid ID;
public override float DrawHeight => Model is BeatmapInfo ? 40 : 80;
public BeatmapCarouselItem(object model)
: base(model)
{
ID = (Model as IHasGuidPrimaryKey)?.ID ?? Guid.NewGuid();
}
public override string? ToString()
{
switch (Model)
{
case BeatmapInfo bi:
return $"Difficulty: {bi.DifficultyName} ({bi.StarRating:N1}*)";
case BeatmapSetInfo si:
return $"{si.Metadata}";
}
return Model.ToString();
}
}
public class Grouper : ICarouselFilter
{
public async Task<IEnumerable<CarouselItem>> Run(IEnumerable<CarouselItem> items, CancellationToken cancellationToken) => await Task.Run(() =>
{
// TODO: perform grouping based on FilterCriteria
CarouselItem? lastItem = null;
var newItems = new List<CarouselItem>(items.Count());
foreach (var item in items)
{
cancellationToken.ThrowIfCancellationRequested();
if (item.Model is BeatmapInfo b1)
{
// Add set header
if (lastItem == null || (lastItem.Model is BeatmapInfo b2 && b2.BeatmapSet!.OnlineID != b1.BeatmapSet!.OnlineID))
newItems.Add(new BeatmapCarouselItem(b1.BeatmapSet!));
}
newItems.Add(item);
lastItem = item;
}
return newItems;
}, cancellationToken).ConfigureAwait(false);
}
public class Sorter : ICarouselFilter
{
public async Task<IEnumerable<CarouselItem>> Run(IEnumerable<CarouselItem> items, CancellationToken cancellationToken) => await Task.Run(() =>
{
return items.OrderDescending(Comparer<CarouselItem>.Create((a, b) =>
{
if (a.Model is BeatmapInfo ab && b.Model is BeatmapInfo bb)
return ab.OnlineID.CompareTo(bb.OnlineID);
if (a is BeatmapCarouselItem aItem && b is BeatmapCarouselItem bItem)
return aItem.ID.CompareTo(bItem.ID);
return 0;
}));
}, cancellationToken).ConfigureAwait(false);
}
}