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osu-lazer/osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimeRoomManager.cs
2020-12-19 00:53:06 +09:00

46 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Screens.Multi.Components;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer
{
public class RealtimeRoomManager : RoomManager
{
[Resolved]
private StatefulMultiplayerClient multiplayerClient { get; set; }
public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
=> base.CreateRoom(room, r => joinMultiplayerRoom(r, onSuccess), onError);
public override void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
=> base.JoinRoom(room, r => joinMultiplayerRoom(r, onSuccess), onError);
private void joinMultiplayerRoom(Room room, Action<Room> onSuccess = null)
{
Debug.Assert(room.RoomID.Value != null);
var joinTask = multiplayerClient.JoinRoom(room);
joinTask.ContinueWith(_ => onSuccess?.Invoke(room));
joinTask.ContinueWith(t =>
{
PartRoom();
if (t.Exception != null)
Logger.Error(t.Exception, "Failed to join multiplayer room.");
}, TaskContinuationOptions.NotOnRanToCompletion);
}
protected override RoomPollingComponent[] CreatePollingComponents() => new RoomPollingComponent[]
{
new ListingPollingComponent()
};
}
}