mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 21:03:08 +08:00
110 lines
3.5 KiB
C#
110 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.MathUtils;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Screens.Play;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneGameplayRewinding : PlayerTestScene
|
|
{
|
|
private RulesetExposingPlayer player => (RulesetExposingPlayer)Player;
|
|
|
|
[Resolved]
|
|
private AudioManager audioManager { get; set; }
|
|
|
|
public TestSceneGameplayRewinding()
|
|
: base(new OsuRuleset())
|
|
{
|
|
}
|
|
|
|
private Track track;
|
|
|
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
|
|
{
|
|
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
|
track = working.Track;
|
|
return working;
|
|
}
|
|
|
|
[Test]
|
|
public void TestNoJudgementsOnRewind()
|
|
{
|
|
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
|
addSeekStep(3000);
|
|
AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
|
|
AddStep("clear results", () => player.AppliedResults.Clear());
|
|
addSeekStep(0);
|
|
AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
|
|
AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
|
|
}
|
|
|
|
private void addSeekStep(double time)
|
|
{
|
|
AddStep($"seek to {time}", () => track.Seek(time));
|
|
|
|
// Allow a few frames of lenience
|
|
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
|
}
|
|
|
|
protected override Player CreatePlayer(Ruleset ruleset)
|
|
{
|
|
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
|
return new RulesetExposingPlayer();
|
|
}
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
|
{
|
|
var beatmap = new Beatmap
|
|
{
|
|
BeatmapInfo = { BaseDifficulty = { ApproachRate = 9 } },
|
|
};
|
|
|
|
for (int i = 0; i < 15; i++)
|
|
{
|
|
beatmap.HitObjects.Add(new HitCircle
|
|
{
|
|
Position = new Vector2(256, 192),
|
|
StartTime = 1000 + 30 * i
|
|
});
|
|
}
|
|
|
|
return beatmap;
|
|
}
|
|
|
|
private class RulesetExposingPlayer : Player
|
|
{
|
|
public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
|
|
|
|
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
|
|
|
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
|
|
|
public RulesetExposingPlayer()
|
|
: base(false, false)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
ScoreProcessor.NewJudgement += r => AppliedResults.Add(r);
|
|
}
|
|
}
|
|
}
|
|
}
|