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osu-lazer/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
2020-10-30 19:55:22 +01:00

73 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Graphics.Backgrounds
{
[LongRunningLoad]
public class SeasonalBackgroundLoader : Component
{
private Bindable<APISeasonalBackgrounds> seasonalBackgrounds;
private int current;
[BackgroundDependencyLoader]
private void load(SessionStatics sessionStatics, IAPIProvider api)
{
seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
if (seasonalBackgrounds.Value != null) return;
var request = new GetSeasonalBackgroundsRequest();
request.Success += response =>
{
seasonalBackgrounds.Value = response;
current = RNG.Next(0, response.Backgrounds?.Count ?? 0);
};
api.PerformAsync(request);
}
public SeasonalBackground LoadBackground()
{
var backgrounds = seasonalBackgrounds.Value.Backgrounds;
if (backgrounds == null || !backgrounds.Any()) return null;
current = (current + 1) % backgrounds.Count;
string url = backgrounds[current].Url;
return new SeasonalBackground(url);
}
public bool IsInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate;
}
[LongRunningLoad]
public class SeasonalBackground : Background
{
private readonly string url;
private const string fallback_texture_name = @"Backgrounds/bg1";
public SeasonalBackground(string url)
{
this.url = url;
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
Sprite.Texture = textures.Get(url) ?? textures.Get(fallback_texture_name);
}
}
}