mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 20:33:37 +08:00
57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Rulesets;
|
|
|
|
namespace osu.Game.Input.Bindings
|
|
{
|
|
/// <summary>
|
|
/// A KeyBindingInputManager with a database backing for custom overrides.
|
|
/// </summary>
|
|
/// <typeparam name="T">The type of the custom action.</typeparam>
|
|
public abstract class DatabasedKeyBindingInputManager<T> : KeyBindingInputManager<T>
|
|
where T : struct
|
|
{
|
|
private readonly RulesetInfo ruleset;
|
|
|
|
private readonly int? variant;
|
|
|
|
private BindingStore store;
|
|
|
|
/// <summary>
|
|
/// Create a new instance.
|
|
/// </summary>
|
|
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
|
|
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
|
|
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
|
|
protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
|
|
: base(simultaneousMode)
|
|
{
|
|
this.ruleset = ruleset;
|
|
this.variant = variant;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(BindingStore bindings)
|
|
{
|
|
store = bindings;
|
|
}
|
|
|
|
protected override void ReloadMappings()
|
|
{
|
|
// load defaults
|
|
base.ReloadMappings();
|
|
|
|
var rulesetId = ruleset?.ID;
|
|
|
|
// load from database if present.
|
|
if (store != null)
|
|
{
|
|
foreach (var b in store.Query<DatabasedKeyBinding>(b => b.RulesetID == rulesetId && b.Variant == variant))
|
|
KeyBindings.Add(b);
|
|
}
|
|
}
|
|
}
|
|
} |