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osu-lazer/osu.Game.Modes.Taiko/UI/JudgementText.cs

65 lines
1.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes.Judgements;
namespace osu.Game.Modes.Taiko.UI
{
/// <summary>
/// Text that is shown as judgement when a hit object is hit or missed.
/// </summary>
public class JudgementText : DrawableJudgementInfo<TaikoJudgementInfo>
{
/// <summary>
/// Creates a new judgement text.
/// </summary>
/// <param name="judgement">The judgement to visualise.</param>
public JudgementText(TaikoJudgementInfo judgement)
: base(judgement)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (Judgement.Result)
{
case HitResult.Hit:
switch (Judgement.TaikoResult)
{
case TaikoHitResult.Good:
Colour = colours.Green;
break;
case TaikoHitResult.Great:
Colour = colours.Blue;
break;
}
break;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (Judgement.Result == HitResult.Hit)
{
MoveToY(-100, 500);
Delay(250);
FadeOut(250);
}
Expire();
}
}
}