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35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.HUD
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{
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public static class SongProgressStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.HUD.SongProgress";
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/// <summary>
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/// "Show difficulty graph"
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/// </summary>
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public static LocalisableString ShowGraph => new TranslatableString(getKey(@"show_graph"), "Show difficulty graph");
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/// <summary>
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/// "Whether a graph displaying difficulty throughout the beatmap should be shown"
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/// </summary>
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public static LocalisableString ShowGraphDescription => new TranslatableString(getKey(@"show_graph_description"), "Whether a graph displaying difficulty throughout the beatmap should be shown");
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/// <summary>
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/// "Show time"
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/// </summary>
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public static LocalisableString ShowTime => new TranslatableString(getKey(@"show_time"), "Show time");
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/// <summary>
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/// "Whether the passed and remaining time should be shown"
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/// </summary>
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public static LocalisableString ShowTimeDescription => new TranslatableString(getKey(@"show_time_description"), "Whether the passed and remaining time should be shown");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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