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osu-lazer/osu.Game/Beatmaps/Objects/HitObject.cs
Dean Herbert 43f0409893 Start to structure flow of information in Player.
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00

35 lines
1.0 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Samples;
using osu.Game.GameModes.Play;
namespace osu.Game.Beatmaps.Objects
{
/// <summary>
/// A hitobject describes a point in a beatmap
/// </summary>
public abstract class HitObject
{
public double StartTime;
public virtual double EndTime => StartTime;
public double Duration => EndTime - StartTime;
public HitSampleInfo Sample;
public static HitObject Parse(PlayMode mode, string val)
{
//TODO: move to modular HitObjectParser system rather than static parsing. (https://github.com/ppy/osu/pull/60/files#r83135780)
switch (mode)
{
case PlayMode.Osu:
return OsuBaseHit.Parse(val);
default:
return null;
}
}
}
}