mirror of
https://github.com/ppy/osu.git
synced 2024-12-20 06:33:02 +08:00
116 lines
3.9 KiB
C#
116 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Beatmaps.Formats;
|
|
using osu.Game.IO;
|
|
using osu.Game.IO.Serialization;
|
|
using osu.Game.Rulesets.Catch;
|
|
using osu.Game.Rulesets.Mania;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Taiko;
|
|
using osu.Game.Tests.Resources;
|
|
|
|
namespace osu.Game.Tests.Beatmaps.Formats
|
|
{
|
|
[TestFixture]
|
|
public class LegacyBeatmapEncoderTest
|
|
{
|
|
private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
|
|
|
|
[TestCaseSource(nameof(allBeatmaps))]
|
|
public void TestBeatmap(string name)
|
|
{
|
|
var decoded = decode(name, out var encoded);
|
|
|
|
sort(decoded);
|
|
sort(encoded);
|
|
|
|
Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize()));
|
|
}
|
|
|
|
private void sort(IBeatmap beatmap)
|
|
{
|
|
// Sort control points to ensure a sane ordering, as they may be parsed in different orders. This works because each group contains only uniquely-typed control points.
|
|
foreach (var g in beatmap.ControlPointInfo.Groups)
|
|
{
|
|
ArrayList.Adapter((IList)g.ControlPoints).Sort(
|
|
Comparer<ControlPoint>.Create((c1, c2) => string.Compare(c1.GetType().ToString(), c2.GetType().ToString(), StringComparison.Ordinal)));
|
|
}
|
|
}
|
|
|
|
private IBeatmap decode(string filename, out IBeatmap encoded)
|
|
{
|
|
using (var stream = TestResources.GetStore().GetStream(filename))
|
|
using (var sr = new LineBufferedReader(stream))
|
|
{
|
|
var legacyDecoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr));
|
|
|
|
using (var ms = new MemoryStream())
|
|
using (var sw = new StreamWriter(ms))
|
|
using (var sr2 = new LineBufferedReader(ms, true))
|
|
{
|
|
new LegacyBeatmapEncoder(legacyDecoded).Encode(sw);
|
|
|
|
sw.Flush();
|
|
ms.Position = 0;
|
|
|
|
encoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2));
|
|
|
|
return legacyDecoded;
|
|
}
|
|
}
|
|
}
|
|
|
|
private IBeatmap convert(IBeatmap beatmap)
|
|
{
|
|
switch (beatmap.BeatmapInfo.RulesetID)
|
|
{
|
|
case 0:
|
|
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
|
|
break;
|
|
|
|
case 1:
|
|
beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
|
|
break;
|
|
|
|
case 2:
|
|
beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
|
|
break;
|
|
|
|
case 3:
|
|
beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo;
|
|
break;
|
|
}
|
|
|
|
return new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset);
|
|
}
|
|
|
|
private class TestWorkingBeatmap : WorkingBeatmap
|
|
{
|
|
private readonly IBeatmap beatmap;
|
|
|
|
public TestWorkingBeatmap(IBeatmap beatmap)
|
|
: base(beatmap.BeatmapInfo, null)
|
|
{
|
|
this.beatmap = beatmap;
|
|
}
|
|
|
|
protected override IBeatmap GetBeatmap() => beatmap;
|
|
|
|
protected override Texture GetBackground() => throw new NotImplementedException();
|
|
|
|
protected override Track GetTrack() => throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|