mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 11:42:56 +08:00
6d4f94756e
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately). I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways. 1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`. 2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally. 3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario. 4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to. 5. `SelectionBox` handles the display of itself locally. 6. `SelectionBox` handles movement of groups of masks locally. 7. `HitObjectMasks` handles movement of itself locally.
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
|
{
|
|
public class HitCircleMask : HitObjectMask
|
|
{
|
|
public HitCircleMask(DrawableHitCircle hitCircle)
|
|
: base(hitCircle)
|
|
{
|
|
Origin = Anchor.Centre;
|
|
|
|
Position = hitCircle.Position;
|
|
Size = hitCircle.Size;
|
|
Scale = hitCircle.Scale;
|
|
|
|
CornerRadius = Size.X / 2;
|
|
|
|
AddInternal(new RingPiece());
|
|
|
|
hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
Colour = colours.Yellow;
|
|
}
|
|
}
|
|
}
|