mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 21:07:33 +08:00
1d4d31e35c
Leaving only the ones that add anything useful and do not restate the code verbatim.
111 lines
4.3 KiB
C#
111 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Overlays.SkinEditor
|
|
{
|
|
public partial class SkinEditorChangeHandler : EditorChangeHandler
|
|
{
|
|
private readonly ISerialisableDrawableContainer? firstTarget;
|
|
|
|
// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable
|
|
private readonly BindableList<ISerialisableDrawable>? components;
|
|
|
|
public SkinEditorChangeHandler(Drawable targetScreen)
|
|
{
|
|
// To keep things simple, we are currently only handling the current target screen for undo / redo.
|
|
// In the future we'll want this to cover all changes, even to skin's `InstantiationInfo`.
|
|
// We'll also need to consider cases where multiple targets are on screen at the same time.
|
|
|
|
firstTarget = targetScreen.ChildrenOfType<ISerialisableDrawableContainer>().FirstOrDefault();
|
|
|
|
if (firstTarget == null)
|
|
return;
|
|
|
|
components = new BindableList<ISerialisableDrawable> { BindTarget = firstTarget.Components };
|
|
components.BindCollectionChanged((_, _) => SaveState());
|
|
}
|
|
|
|
protected override void WriteCurrentStateToStream(MemoryStream stream)
|
|
{
|
|
if (firstTarget == null)
|
|
return;
|
|
|
|
var skinnableInfos = firstTarget.CreateSerialisedInfo().ToArray();
|
|
string json = JsonConvert.SerializeObject(skinnableInfos, new JsonSerializerSettings { Formatting = Formatting.Indented });
|
|
stream.Write(Encoding.UTF8.GetBytes(json));
|
|
}
|
|
|
|
protected override void ApplyStateChange(byte[] previousState, byte[] newState)
|
|
{
|
|
if (firstTarget == null)
|
|
return;
|
|
|
|
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(Encoding.UTF8.GetString(newState));
|
|
|
|
if (deserializedContent == null)
|
|
return;
|
|
|
|
SerialisedDrawableInfo[] skinnableInfos = deserializedContent.ToArray();
|
|
ISerialisableDrawable[] targetComponents = firstTarget.Components.ToArray();
|
|
|
|
// Store components based on type for later reuse
|
|
var componentsPerTypeLookup = new Dictionary<Type, Queue<Drawable>>();
|
|
|
|
foreach (ISerialisableDrawable component in targetComponents)
|
|
{
|
|
Type lookup = component.GetType();
|
|
|
|
if (!componentsPerTypeLookup.TryGetValue(lookup, out Queue<Drawable>? componentsOfSameType))
|
|
componentsPerTypeLookup.Add(lookup, componentsOfSameType = new Queue<Drawable>());
|
|
|
|
componentsOfSameType.Enqueue((Drawable)component);
|
|
}
|
|
|
|
for (int i = targetComponents.Length - 1; i >= 0; i--)
|
|
firstTarget.Remove(targetComponents[i], false);
|
|
|
|
foreach (var skinnableInfo in skinnableInfos)
|
|
{
|
|
Type lookup = skinnableInfo.Type;
|
|
|
|
if (!componentsPerTypeLookup.TryGetValue(lookup, out Queue<Drawable>? componentsOfSameType))
|
|
{
|
|
firstTarget.Add((ISerialisableDrawable)skinnableInfo.CreateInstance());
|
|
continue;
|
|
}
|
|
|
|
// Wherever possible, attempt to reuse existing component instances.
|
|
if (componentsOfSameType.TryDequeue(out Drawable? component))
|
|
{
|
|
component.ApplySerialisedInfo(skinnableInfo);
|
|
}
|
|
else
|
|
{
|
|
component = skinnableInfo.CreateInstance();
|
|
}
|
|
|
|
firstTarget.Add((ISerialisableDrawable)component);
|
|
}
|
|
|
|
// Dispose components which were not reused.
|
|
foreach ((Type _, Queue<Drawable> typeComponents) in componentsPerTypeLookup)
|
|
{
|
|
foreach (var component in typeComponents)
|
|
component.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|