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Welcome back BeatmapManager
38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings.Sections.Gameplay;
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using osu.Game.Rulesets;
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using System.Linq;
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namespace osu.Game.Overlays.Settings.Sections
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{
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public class GameplaySection : SettingsSection
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{
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public override string Header => "Gameplay";
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public override FontAwesome Icon => FontAwesome.fa_circle_o;
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public GameplaySection()
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{
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Children = new Drawable[]
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{
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new GeneralSettings(),
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new SongSelectSettings(),
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};
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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foreach(Ruleset ruleset in rulesets.AllRulesets.Select(info => info.CreateInstance()))
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{
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SettingsSubsection section = ruleset.CreateSettings();
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if (section != null)
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Add(section);
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}
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}
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}
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} |