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osu-lazer/osu.Game/Screens/Select/MatchSongSelect.cs
2019-02-14 13:28:21 +09:00

61 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi;
namespace osu.Game.Screens.Select
{
public class MatchSongSelect : SongSelect, IMultiplayerSubScreen
{
public Action<PlaylistItem> Selected;
public string ShortTitle => "song selection";
public override string Title => ShortTitle.Humanize();
public MatchSongSelect()
{
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
}
protected override bool OnStart()
{
var item = new PlaylistItem
{
Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = Ruleset.Value,
RulesetID = Ruleset.Value.ID ?? 0
};
item.RequiredMods.AddRange(SelectedMods.Value);
Selected?.Invoke(item);
if (this.IsCurrentScreen())
this.Exit();
return true;
}
public override bool OnExiting(IScreen next)
{
Beatmap.Disabled = true;
Ruleset.Disabled = true;
return base.OnExiting(next);
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
Beatmap.Disabled = false;
Ruleset.Disabled = false;
}
}
}