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93 lines
2.9 KiB
C#
93 lines
2.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using Newtonsoft.Json;
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using osu.Framework.Configuration;
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using osu.Game.Tournament.Components;
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using SixLabors.Primitives;
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namespace osu.Game.Tournament.Screens.Ladder.Components
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{
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/// <summary>
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/// A collection of two teams competing in a head-to-head match.
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/// </summary>
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public class MatchPairing
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{
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public int ID;
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public readonly Bindable<TournamentTeam> Team1 = new Bindable<TournamentTeam>();
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public readonly Bindable<int?> Team1Score = new Bindable<int?>();
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public readonly Bindable<TournamentTeam> Team2 = new Bindable<TournamentTeam>();
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public readonly Bindable<int?> Team2Score = new Bindable<int?>();
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public readonly Bindable<bool> Completed = new Bindable<bool>();
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[JsonIgnore]
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public readonly Bindable<MatchPairing> Progression = new Bindable<MatchPairing>();
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[JsonIgnore]
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public readonly Bindable<MatchPairing> ProgressionSource = new Bindable<MatchPairing>();
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[JsonProperty]
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public Point Position;
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private MatchPairing lastProgression; // todo: fix if we ever get LastValue inside Bindable<>.
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public MatchPairing()
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{
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Progression.ValueChanged += progression =>
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{
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if (lastProgression != null)
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// clear the source from the previous progression.
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lastProgression.ProgressionSource.Value = null;
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if (progression != null)
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// set the source on the new progression.
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progression.ProgressionSource.Value = this;
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lastProgression = progression;
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};
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ProgressionSource.ValueChanged += source =>
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{
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if (source != null)
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// ennsure no two-way progressions.
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Progression.Value = null;
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};
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}
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public MatchPairing(TournamentTeam team1 = null, TournamentTeam team2 = null)
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{
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Team1.Value = team1;
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Team2.Value = team2;
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}
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[JsonIgnore]
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public TournamentTeam Winner => !Completed.Value ? null : Team1Score.Value > Team2Score.Value ? Team1.Value : Team2.Value;
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/// <summary>
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/// Remove scores from the match, in case of a false click or false start.
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/// </summary>
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public void CancelMatchStart()
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{
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Team1Score.Value = null;
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Team2Score.Value = null;
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}
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/// <summary>
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/// Initialise this match with zeroed scores. Will be a noop if either team is not present.
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/// </summary>
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public void StartMatch()
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{
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if (Team1.Value == null || Team2.Value == null)
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return;
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Team1Score.Value = 0;
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Team2Score.Value = 0;
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}
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}
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}
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