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mirror of https://github.com/ppy/osu.git synced 2024-12-15 07:32:55 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing
Dean Herbert 2a88409dfe Fix time snap of sliders not matching when SV is not 1.0x
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.

Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.

The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
..
TestSceneBeatDivisorControl.cs Add test coverage of BeatDivisorControl key bindings 2022-10-25 11:51:31 +09:00
TestSceneBlueprintOrdering.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneComposerSelection.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneComposeScreen.cs Test editor ComposeScreen tests not adding beatmap to hierarchy 2022-08-31 14:07:56 +09:00
TestSceneComposeSelectBox.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneDesignSection.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneDifficultyDelete.cs Fix deleting a difficulty not updating the beatmap set hash 2022-09-06 18:12:47 +09:00
TestSceneDifficultySwitching.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneDistanceSnapGrid.cs Fix time snap of sliders not matching when SV is not 1.0x 2022-11-01 15:12:58 +09:00
TestSceneEditorBeatmapCreation.cs Add more test coverage of locally-modified state change 2022-08-05 14:25:10 +09:00
TestSceneEditorBindings.cs Add top level test coverage of editor shortcuts 2022-10-25 12:03:46 +09:00
TestSceneEditorChangeStates.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorClipboard.cs Rename to "clone" instead of "duplicate" 2022-10-25 11:43:23 +09:00
TestSceneEditorClock.cs Account for offset being applied to editor clock time in TestSceneEditorClock 2022-08-29 16:42:50 +09:00
TestSceneEditorComposeRadioButtons.cs Fix test failures due to missing colour provider dependency 2022-10-13 17:05:11 +09:00
TestSceneEditorMenuBar.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorNavigation.cs Attempt to fix editor navigation test failures again 2022-06-29 22:45:56 +02:00
TestSceneEditorSamplePlayback.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorSaving.cs Fix dialog overlay not loading in time for headless test 2022-07-11 02:29:56 -07:00
TestSceneEditorScreenModes.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorSeeking.cs Update multiple tests to use new assert output for easier to understand failures 2022-08-09 19:19:54 +09:00
TestSceneEditorSeekSnapping.cs Fix various test scenes not adding EditorClock to the draw hierarchy 2022-08-26 18:08:43 +09:00
TestSceneEditorSummaryTimeline.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorTestGameplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneHitObjectComposer.cs Adjust test assert ordering to read better 2022-10-19 23:59:40 +09:00
TestSceneHitObjectDifficultyPointAdjustments.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneHitObjectSamplePointAdjustments.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneLabelledTimeSignature.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneMetadataSection.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePlaybackControl.cs Remove unnecessary local implementation in TestScenePlaybackControl 2022-08-17 19:21:54 +09:00
TestSceneRectangularPositionSnapGrid.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSelectionBlueprintDeselection.cs Add basic test guarantees 2022-09-13 15:03:13 +09:00
TestSceneSetupScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTapButton.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTapTimingControl.cs Fix various test scenes not adding EditorClock to the draw hierarchy 2022-08-26 18:08:43 +09:00
TestSceneTimelineBlueprintContainer.cs Fix various test scenes not adding EditorClock to the draw hierarchy 2022-08-26 18:08:43 +09:00
TestSceneTimelineHitObjectBlueprint.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTimelineSelection.cs Add test for selected hit object blueprint 2022-10-06 14:02:49 +09:00
TestSceneTimelineTickDisplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTimelineZoom.cs Fix TimelineTestScene's beatmap getting overwritten by EditorClockTestScene 2022-08-26 18:38:52 +09:00
TestSceneTimingScreen.cs Fix various test scenes not adding EditorClock to the draw hierarchy 2022-08-26 18:08:43 +09:00
TestSceneWaveform.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneZoomableScrollContainer.cs Rename various cursor symbols 2022-10-11 16:21:01 +03:00
TimelineTestScene.cs Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset 2022-09-10 10:40:12 +08:00