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osu-lazer/osu.Game/Overlays/Settings/Sections/UserInterface/MainMenuSettings.cs

72 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Overlays.Settings.Sections.UserInterface
{
public class MainMenuSettings : SettingsSubsection
{
protected override LocalisableString Header => UserInterfaceStrings.MainMenuHeader;
private IBindable<APIUser> user;
private SettingsEnumDropdown<BackgroundSource> backgroundSourceDropdown;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, IAPIProvider api)
{
user = api.LocalUser.GetBoundCopy();
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = UserInterfaceStrings.InterfaceVoices,
Current = config.GetBindable<bool>(OsuSetting.MenuVoice)
},
new SettingsCheckbox
{
LabelText = UserInterfaceStrings.OsuMusicTheme,
Current = config.GetBindable<bool>(OsuSetting.MenuMusic)
},
new SettingsEnumDropdown<IntroSequence>
{
LabelText = UserInterfaceStrings.IntroSequence,
Current = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
},
backgroundSourceDropdown = new SettingsEnumDropdown<BackgroundSource>
{
LabelText = UserInterfaceStrings.BackgroundSource,
Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
},
new SettingsEnumDropdown<SeasonalBackgroundMode>
{
LabelText = UserInterfaceStrings.SeasonalBackgrounds,
Current = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode),
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
user.BindValueChanged(u =>
{
if (u.NewValue?.IsSupporter != true)
backgroundSourceDropdown.SetNoticeText(UserInterfaceStrings.NotSupporterNote, true);
else
backgroundSourceDropdown.ClearNoticeText();
}, true);
}
}
}