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faeefc5e18
Add "distance spacing" support in editor for osu! ruleset
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.UserInterface
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{
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public class GeneralSettings : SettingsSubsection
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{
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protected override LocalisableString Header => UserInterfaceStrings.GeneralHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = UserInterfaceStrings.CursorRotation,
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Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
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},
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new SettingsSlider<float, SizeSlider<float>>
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{
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LabelText = UserInterfaceStrings.MenuCursorSize,
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Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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{
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LabelText = UserInterfaceStrings.Parallax,
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Current = config.GetBindable<bool>(OsuSetting.MenuParallax)
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},
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new SettingsSlider<double, TimeSlider>
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{
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ClassicDefault = 0,
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LabelText = UserInterfaceStrings.HoldToConfirmActivationTime,
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Current = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay),
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Keywords = new[] { @"delay" },
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KeyboardStep = 50
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},
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};
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}
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}
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}
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