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osu-lazer/osu.Game/Screens/Ranking/Expanded/Accuracy/SmoothCircularProgress.cs
2020-03-17 16:37:56 +09:00

127 lines
4.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Screens.Ranking.Expanded.Accuracy
{
/// <summary>
/// Contains a <see cref="CircularProgress"/> with smoothened edges.
/// </summary>
public class SmoothCircularProgress : CompositeDrawable
{
public Bindable<double> Current
{
get => progress.Current;
set => progress.Current = value;
}
public float InnerRadius
{
get => progress.InnerRadius;
set
{
progress.InnerRadius = value;
innerSmoothingContainer.Size = new Vector2(1 - value);
smoothingWedge.Height = value / 2;
}
}
private readonly CircularProgress progress;
private readonly Container innerSmoothingContainer;
private readonly Drawable smoothingWedge;
public SmoothCircularProgress()
{
Container smoothingWedgeContainer;
InternalChild = new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
progress = new CircularProgress { RelativeSizeAxes = Axes.Both },
smoothingWedgeContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = smoothingWedge = new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Width = 1f,
EdgeSmoothness = new Vector2(2, 0),
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(-1),
Child = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
BorderThickness = 2,
Masking = true,
BorderColour = OsuColour.Gray(0.5f).Opacity(0.75f),
Blending = new BlendingParameters
{
AlphaEquation = BlendingEquation.ReverseSubtract,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
innerSmoothingContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = Vector2.Zero,
Padding = new MarginPadding(-1),
Child = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
BorderThickness = 2,
BorderColour = OsuColour.Gray(0.5f).Opacity(0.75f),
Masking = true,
Blending = new BlendingParameters
{
AlphaEquation = BlendingEquation.ReverseSubtract,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
}
};
Current.BindValueChanged(c =>
{
smoothingWedgeContainer.Alpha = c.NewValue > 0 ? 1 : 0;
smoothingWedgeContainer.Rotation = (float)(360 * c.NewValue);
}, true);
}
public TransformSequence<CircularProgress> FillTo(double newValue, double duration = 0, Easing easing = Easing.None)
=> progress.FillTo(newValue, duration, easing);
}
}