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osu-lazer/osu.Game/Beatmaps/BeatmapInfo.cs

136 lines
4.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Beatmaps
{
public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable
{
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
//TODO: should be in database
public int BeatmapVersion;
[JsonProperty("id")]
public int? OnlineBeatmapID { get; set; }
[JsonProperty("beatmapset_id")]
public int? OnlineBeatmapSetID { get; set; }
[ForeignKey(typeof(BeatmapSetInfo))]
public int BeatmapSetInfoID { get; set; }
[ManyToOne]
public BeatmapSetInfo BeatmapSet { get; set; }
[ForeignKey(typeof(BeatmapMetadata))]
public int BeatmapMetadataID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BeatmapMetadata Metadata { get; set; }
[ForeignKey(typeof(BeatmapDifficulty)), NotNull]
public int BaseDifficultyID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BeatmapDifficulty Difficulty { get; set; }
[Ignore]
public BeatmapMetrics Metrics { get; set; }
[Ignore]
public BeatmapOnlineInfo OnlineInfo { get; set; }
public string Path { get; set; }
[JsonProperty("file_sha2")]
public string Hash { get; set; }
public bool Hidden { get; set; }
/// <summary>
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
/// </summary>
[Indexed]
[JsonProperty("file_md5")]
public string MD5Hash { get; set; }
// General
public int AudioLeadIn { get; set; }
public bool Countdown { get; set; }
public float StackLeniency { get; set; }
public bool SpecialStyle { get; set; }
[ForeignKey(typeof(RulesetInfo))]
public int RulesetID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.CascadeRead)]
public RulesetInfo Ruleset { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
[JsonIgnore]
public string StoredBookmarks
{
get { return string.Join(",", Bookmarks); }
set
{
if (string.IsNullOrEmpty(value))
{
Bookmarks = new int[0];
return;
}
Bookmarks = value.Split(',').Select(v =>
{
int val;
bool result = int.TryParse(v, out val);
return new { result, val };
}).Where(p => p.result).Select(p => p.val).ToArray();
}
}
[Ignore]
public int[] Bookmarks { get; set; } = new int[0];
public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }
public int GridSize { get; set; }
public double TimelineZoom { get; set; }
// Metadata
public string Version { get; set; }
public double StarDifficulty { get; set; }
public bool Equals(BeatmapInfo other)
{
if (ID == 0 || other?.ID == 0)
// one of the two BeatmapInfos we are comparing isn't sourced from a database.
// fall back to reference equality.
return ReferenceEquals(this, other);
return ID == other?.ID;
}
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
}
}