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osu-lazer/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs

52 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Tournament.Components;
using osu.Framework.Graphics.Shapes;
using osu.Game.Tournament.Models;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Showcase
{
public class ShowcaseScreen : BeatmapInfoScreen // IProvideVideo
{
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new Drawable[]
{
new TournamentLogo(),
new TourneyVideo("showcase")
{
Loop = true,
RelativeSizeAxes = Axes.Both,
},
new Container
{
Padding = new MarginPadding { Bottom = SongBar.HEIGHT },
RelativeSizeAxes = Axes.Both,
Child = new Box
{
// chroma key area for stable gameplay
Name = "chroma",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0, 255, 0, 255),
}
}
});
}
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{
// showcase screen doesn't care about a match being selected.
// base call intentionally omitted to not show match warning.
}
}
}