mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:37:42 +08:00
27132958c8
Conflicts: osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
141 lines
4.3 KiB
C#
141 lines
4.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.MathUtils;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Modes.Objects.Drawables;
|
|
using osu.Game.Modes.Taiko.Judgements;
|
|
using osu.Game.Modes.Taiko.Objects;
|
|
using osu.Game.Modes.Taiko.Objects.Drawable;
|
|
using osu.Game.Modes.Taiko.UI;
|
|
|
|
namespace osu.Desktop.VisualTests.Tests
|
|
{
|
|
internal class TestCaseTaikoPlayfield : TestCase
|
|
{
|
|
public override string Description => "Taiko playfield";
|
|
|
|
private TaikoPlayfield playfield;
|
|
|
|
public override void Reset()
|
|
{
|
|
base.Reset();
|
|
|
|
AddStep("Hit!", addHitJudgement);
|
|
AddStep("Miss :(", addMissJudgement);
|
|
AddStep("DrumRoll", () => addDrumRoll(false));
|
|
AddStep("Strong DrumRoll", () => addDrumRoll(true));
|
|
AddStep("Swell", addSwell);
|
|
AddStep("Centre", () => addCentreHit(false));
|
|
AddStep("Strong Centre", () => addCentreHit(true));
|
|
AddStep("Rim", () => addRimHit(false));
|
|
AddStep("Strong Rim", () => addRimHit(true));
|
|
|
|
Add(new Container
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Y = 200,
|
|
Children = new[]
|
|
{
|
|
playfield = new TaikoPlayfield()
|
|
}
|
|
});
|
|
}
|
|
|
|
private void addHitJudgement()
|
|
{
|
|
TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
|
|
|
|
playfield.OnJudgement(new DrawableTestHit(new Hit())
|
|
{
|
|
X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
|
|
Judgement = new TaikoJudgement
|
|
{
|
|
Result = HitResult.Hit,
|
|
TaikoResult = hitResult,
|
|
TimeOffset = 0,
|
|
SecondHit = RNG.Next(10) == 0
|
|
}
|
|
});
|
|
}
|
|
|
|
private void addMissJudgement()
|
|
{
|
|
playfield.OnJudgement(new DrawableTestHit(new Hit())
|
|
{
|
|
Judgement = new TaikoJudgement
|
|
{
|
|
Result = HitResult.Miss,
|
|
TimeOffset = 0
|
|
}
|
|
});
|
|
}
|
|
|
|
private void addSwell()
|
|
{
|
|
playfield.Add(new DrawableSwell(new Swell
|
|
{
|
|
StartTime = Time.Current + 1000,
|
|
EndTime = Time.Current + 5000,
|
|
PreEmpt = 1000
|
|
}));
|
|
}
|
|
|
|
private void addDrumRoll(bool strong)
|
|
{
|
|
var d = new DrumRoll
|
|
{
|
|
StartTime = Time.Current + 1000,
|
|
Distance = 20000,
|
|
PreEmpt = 1000,
|
|
};
|
|
|
|
playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d));
|
|
}
|
|
|
|
private void addCentreHit(bool strong)
|
|
{
|
|
Hit h = new Hit
|
|
{
|
|
StartTime = Time.Current + 1000,
|
|
PreEmpt = 1000
|
|
};
|
|
|
|
if (strong)
|
|
playfield.Add(new DrawableStrongCentreHit(h));
|
|
else
|
|
playfield.Add(new DrawableCentreHit(h));
|
|
}
|
|
|
|
private void addRimHit(bool strong)
|
|
{
|
|
Hit h = new Hit
|
|
{
|
|
StartTime = Time.Current + 1000,
|
|
PreEmpt = 1000
|
|
};
|
|
|
|
if (strong)
|
|
playfield.Add(new DrawableStrongRimHit(h));
|
|
else
|
|
playfield.Add(new DrawableRimHit(h));
|
|
}
|
|
|
|
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
|
|
{
|
|
public DrawableTestHit(TaikoHitObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
}
|
|
|
|
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
|
|
|
|
protected override void UpdateState(ArmedState state)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|