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50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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protected override void TransferSettings(BeatmapDifficulty difficulty)
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{
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base.TransferSettings(difficulty);
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TransferSetting(CircleSize, difficulty.CircleSize);
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TransferSetting(ApproachRate, difficulty.ApproachRate);
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}
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protected override void ApplySettings(BeatmapDifficulty difficulty)
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{
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base.ApplySettings(difficulty);
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difficulty.CircleSize = CircleSize.Value;
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difficulty.ApproachRate = ApproachRate.Value;
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}
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}
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}
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