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113 lines
3.6 KiB
C#
113 lines
3.6 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.GameModes.Backgrounds;
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using osu.Game.GameModes.Play.Catch;
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using osu.Game.GameModes.Play.Mania;
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using osu.Game.GameModes.Play.Osu;
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using osu.Game.GameModes.Play.Taiko;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework;
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namespace osu.Game.GameModes.Play
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{
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class Player : GameModeWhiteBox
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{
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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protected override IEnumerable<Type> PossibleChildren => new[] {
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typeof(Results)
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};
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public override void Load(BaseGame game)
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{
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base.Load(game);
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List<HitObject> objects = new List<HitObject>();
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double time = Time + 1000;
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for (int i = 0; i < 100; i++)
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{
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objects.Add(new Circle()
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{
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StartTime = time,
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Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384))
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});
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time += RNG.Next(50, 500);
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}
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Beatmap beatmap = new Beatmap
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{
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HitObjects = objects
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};
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OsuGame osu = game as OsuGame;
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switch (osu.PlayMode.Value)
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{
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case PlayMode.Osu:
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Add(new OsuHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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break;
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case PlayMode.Taiko:
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Add(new TaikoHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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break;
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case PlayMode.Catch:
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Add(new CatchHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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break;
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case PlayMode.Mania:
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Add(new ManiaHitRenderer
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{
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Objects = beatmap.HitObjects,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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break;
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}
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Add(new KeyCounterCollection
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{
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IsCounting = true,
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FadeTime = 50,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Position = new Vector2(10, 50),
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Counters = new KeyCounter[]
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{
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new KeyCounterKeyboard(@"Z", Key.Z),
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new KeyCounterKeyboard(@"X", Key.X),
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new KeyCounterMouse(@"M1", MouseButton.Left),
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new KeyCounterMouse(@"M2", MouseButton.Right),
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}
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});
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}
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}
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} |