mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 07:27:25 +08:00
127 lines
3.9 KiB
C#
127 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Storyboards;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneCompletionCancellation : OsuPlayerTestScene
|
|
{
|
|
[Resolved]
|
|
private AudioManager audio { get; set; }
|
|
|
|
private int resultsDisplayWaitCount =>
|
|
(int)((Screens.Play.Player.RESULTS_DISPLAY_DELAY / TimePerAction) * 2);
|
|
|
|
protected override bool AllowFail => false;
|
|
|
|
[SetUpSteps]
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
// Ensure track has actually running before attempting to seek
|
|
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCancelCompletionOnRewind()
|
|
{
|
|
complete();
|
|
cancel();
|
|
|
|
checkNoRanking();
|
|
}
|
|
|
|
[Test]
|
|
public void TestReCompleteAfterCancellation()
|
|
{
|
|
complete();
|
|
cancel();
|
|
complete();
|
|
|
|
AddUntilStep("attempted to push ranking", () => ((FakeRankingPushPlayer)Player).GotoRankingInvoked);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests whether can still pause after cancelling completion by reverting <see cref="IScreen.ValidForResume"/> back to true.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestCanPauseAfterCancellation()
|
|
{
|
|
complete();
|
|
cancel();
|
|
|
|
AddStep("pause", () => Player.Pause());
|
|
AddAssert("paused successfully", () => Player.GameplayClockContainer.IsPaused.Value);
|
|
|
|
checkNoRanking();
|
|
}
|
|
|
|
private void complete()
|
|
{
|
|
AddStep("seek to completion", () => Beatmap.Value.Track.Seek(5000));
|
|
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
|
}
|
|
|
|
private void cancel()
|
|
{
|
|
AddStep("rewind to cancel", () => Beatmap.Value.Track.Seek(4000));
|
|
AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value);
|
|
}
|
|
|
|
private void checkNoRanking()
|
|
{
|
|
// wait to ensure there was no attempt of pushing the results screen.
|
|
AddWaitStep("wait", resultsDisplayWaitCount);
|
|
AddAssert("no attempt to push ranking", () => !((FakeRankingPushPlayer)Player).GotoRankingInvoked);
|
|
}
|
|
|
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
|
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
|
{
|
|
var beatmap = new Beatmap();
|
|
|
|
for (int i = 1; i <= 19; i++)
|
|
{
|
|
beatmap.HitObjects.Add(new HitCircle
|
|
{
|
|
Position = new Vector2(256, 192),
|
|
StartTime = i * 250,
|
|
});
|
|
}
|
|
|
|
return beatmap;
|
|
}
|
|
|
|
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new FakeRankingPushPlayer();
|
|
|
|
public class FakeRankingPushPlayer : TestPlayer
|
|
{
|
|
public bool GotoRankingInvoked;
|
|
|
|
public FakeRankingPushPlayer()
|
|
: base(true, true)
|
|
{
|
|
}
|
|
|
|
protected override void GotoRanking()
|
|
{
|
|
GotoRankingInvoked = true;
|
|
}
|
|
}
|
|
}
|
|
}
|