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osu-lazer/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs
Dean Herbert ccbac08985
Merge pull request #20593 from ekrctb/catch-editor-height
Allow arbitrary height catch editor
2022-10-18 12:10:49 +09:00

60 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Catch.UI
{
public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
{
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = GetTimeRange(beatmap.Difficulty.ApproachRate);
}
[BackgroundDependencyLoader]
private void load()
{
// With relax mod, input maps directly to x position and left/right buttons are not used.
if (!Mods.Any(m => m is ModRelax))
KeyBindingInputManager.Add(new CatchTouchInputMapper());
}
protected double GetTimeRange(float approachRate) => IBeatmapDifficultyInfo.DifficultyRange(approachRate, 1800, 1200, 450);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.Difficulty);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h) => null;
}
}