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osu-lazer/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs

47 lines
1.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Scoring
{
internal class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
{
public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void SimulateAutoplay(Beatmap<CatchHitObject> beatmap)
{
foreach (var obj in beatmap.HitObjects)
{
var stream = obj as JuiceStream;
if (stream != null)
{
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
foreach (var unused in stream.NestedHitObjects.OfType<CatchHitObject>())
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
continue;
}
var fruit = obj as Fruit;
if (fruit != null)
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
}
base.SimulateAutoplay(beatmap);
}
}
}