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50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Video;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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namespace osu.Game.Screens.Edit
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{
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/// <summary>
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/// Encapsulates a <see cref="WorkingBeatmap"/> while providing an overridden <see cref="Beatmap{TObject}"/>.
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/// </summary>
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/// <typeparam name="TObject"></typeparam>
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public class EditorWorkingBeatmap<TObject> : IWorkingBeatmap
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where TObject : HitObject
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{
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private readonly Beatmap<TObject> playableBeatmap;
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private readonly WorkingBeatmap workingBeatmap;
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public EditorWorkingBeatmap(Beatmap<TObject> playableBeatmap, WorkingBeatmap workingBeatmap)
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{
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this.playableBeatmap = playableBeatmap;
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this.workingBeatmap = workingBeatmap;
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}
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public IBeatmap Beatmap => workingBeatmap.Beatmap;
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public Texture Background => workingBeatmap.Background;
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public VideoSprite Video => workingBeatmap.Video;
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public Track Track => workingBeatmap.Track;
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public Waveform Waveform => workingBeatmap.Waveform;
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public Storyboard Storyboard => workingBeatmap.Storyboard;
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public ISkin Skin => workingBeatmap.Skin;
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public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
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}
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}
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