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osu-lazer/osu.Game/Online/Leaderboards/Leaderboard.cs
2024-01-23 05:31:53 +09:00

419 lines
14 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Development;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Placeholders;
using osuTK;
using osuTK.Graphics;
using osu.Game.Localisation;
namespace osu.Game.Online.Leaderboards
{
/// <summary>
/// A leaderboard which displays a scrolling list of top scores, along with a single "user best"
/// for the local user.
/// </summary>
/// <typeparam name="TScope">The scope of the leaderboard (ie. global or local).</typeparam>
/// <typeparam name="TScoreInfo">The score model class.</typeparam>
public abstract partial class Leaderboard<TScope, TScoreInfo> : CompositeDrawable
{
/// <summary>
/// The currently displayed scores.
/// </summary>
public IBindableList<TScoreInfo> Scores => scores;
private readonly BindableList<TScoreInfo> scores = new BindableList<TScoreInfo>();
/// <summary>
/// Whether the current scope should refetch in response to changes in API connectivity state.
/// </summary>
protected abstract bool IsOnlineScope { get; }
private const double fade_duration = 300;
private readonly OsuScrollContainer scrollContainer;
private readonly Container placeholderContainer;
private readonly UserTopScoreContainer<TScoreInfo> userScoreContainer;
private FillFlowContainer<LeaderboardScore>? scoreFlowContainer;
private readonly LoadingSpinner loading;
private CancellationTokenSource? currentFetchCancellationSource;
private CancellationTokenSource? currentScoresAsyncLoadCancellationSource;
private APIRequest? fetchScoresRequest;
private LeaderboardState state;
[Resolved(CanBeNull = true)]
private IAPIProvider? api { get; set; }
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
private TScope scope = default!;
public TScope Scope
{
get => scope;
set
{
if (EqualityComparer<TScope>.Default.Equals(value, scope))
return;
scope = value;
RefetchScores();
}
}
protected Leaderboard()
{
InternalChildren = new Drawable[]
{
new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
{
scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
}
},
new Drawable[]
{
userScoreContainer = new UserTopScoreContainer<TScoreInfo>(CreateDrawableTopScore)
},
},
},
},
loading = new LoadingSpinner(),
placeholderContainer = new Container
{
RelativeSizeAxes = Axes.Both
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
if (api != null)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(state =>
{
switch (state.NewValue)
{
case APIState.Online:
case APIState.Offline:
if (IsOnlineScope)
RefetchScores();
break;
}
});
}
RefetchScores();
}
/// <summary>
/// Perform a full refetch of scores using current criteria.
/// </summary>
public void RefetchScores() => Scheduler.AddOnce(refetchScores);
/// <summary>
/// Clear all scores from the display.
/// </summary>
public void ClearScores()
{
cancelPendingWork();
SetScores(null);
}
/// <summary>
/// Call when a retrieval or display failure happened to show a relevant message to the user.
/// </summary>
/// <param name="state">The state to display.</param>
protected void SetErrorState(LeaderboardState state)
{
switch (state)
{
case LeaderboardState.NoScores:
case LeaderboardState.Retrieving:
case LeaderboardState.Success:
throw new InvalidOperationException($"State {state} cannot be set by a leaderboard implementation.");
}
Debug.Assert(!scores.Any());
setState(state);
}
/// <summary>
/// Call when retrieved scores are ready to be displayed.
/// </summary>
/// <param name="scores">The scores to display.</param>
/// <param name="userScore">The user top score, if any.</param>
protected void SetScores(IEnumerable<TScoreInfo>? scores, TScoreInfo? userScore = default)
{
this.scores.Clear();
if (scores != null)
this.scores.AddRange(scores);
// Non-delayed schedule may potentially run inline (due to IsMainThread check passing) after leaderboard is disposed.
// This is guarded against in BeatmapLeaderboard via web request cancellation, but let's be extra safe.
if (!IsDisposed)
{
// Schedule needs to be non-delayed here for the weird logic in refetchScores to work.
// If it is removed, the placeholder will be incorrectly updated to "no scores" rather than "retrieving".
// This whole flow should be refactored in the future.
Scheduler.Add(applyNewScores, false);
}
void applyNewScores()
{
userScoreContainer.Score.Value = userScore;
if (userScore == null)
userScoreContainer.Hide();
else
userScoreContainer.Show();
updateScoresDrawables();
}
}
/// <summary>
/// Performs a fetch/refresh of scores to be displayed.
/// </summary>
/// <param name="cancellationToken"></param>
/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
protected abstract APIRequest? FetchScores(CancellationToken cancellationToken);
protected abstract LeaderboardScore CreateDrawableScore(TScoreInfo model, int index);
protected abstract LeaderboardScore CreateDrawableTopScore(TScoreInfo model);
private void refetchScores()
{
Debug.Assert(ThreadSafety.IsUpdateThread);
ClearScores();
setState(LeaderboardState.Retrieving);
currentFetchCancellationSource = new CancellationTokenSource();
fetchScoresRequest = FetchScores(currentFetchCancellationSource.Token);
if (fetchScoresRequest == null)
return;
fetchScoresRequest.Failure += e => Schedule(() =>
{
if (e is OperationCanceledException || currentFetchCancellationSource.IsCancellationRequested)
return;
SetErrorState(LeaderboardState.NetworkFailure);
});
api?.Queue(fetchScoresRequest);
}
private void cancelPendingWork()
{
currentFetchCancellationSource?.Cancel();
currentScoresAsyncLoadCancellationSource?.Cancel();
fetchScoresRequest?.Cancel();
}
private void updateScoresDrawables()
{
currentScoresAsyncLoadCancellationSource?.Cancel();
scoreFlowContainer?
.FadeOut(fade_duration, Easing.OutQuint)
.Expire();
scoreFlowContainer = null;
if (!scores.Any())
{
setState(LeaderboardState.NoScores);
return;
}
LoadComponentAsync(new FillFlowContainer<LeaderboardScore>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 5f),
Padding = new MarginPadding { Top = 10, Bottom = 5 },
ChildrenEnumerable = scores.Select((s, index) => CreateDrawableScore(s, index + 1))
}, newFlow =>
{
setState(LeaderboardState.Success);
scrollContainer.Add(scoreFlowContainer = newFlow);
double delay = 0;
foreach (var s in scoreFlowContainer)
{
using (s.BeginDelayedSequence(delay))
s.Show();
delay += 50;
}
scrollContainer.ScrollToStart(false);
}, (currentScoresAsyncLoadCancellationSource = new CancellationTokenSource()).Token);
}
#region Placeholder handling
private Placeholder? placeholder;
private void setState(LeaderboardState state)
{
if (state == this.state)
return;
if (state == LeaderboardState.Retrieving)
loading.Show();
else
loading.Hide();
this.state = state;
placeholder?.FadeOut(150, Easing.OutQuint).Expire();
placeholder = getPlaceholderFor(state);
if (placeholder == null)
return;
placeholderContainer.Child = placeholder;
placeholder.ScaleTo(0.8f).Then().ScaleTo(1, fade_duration * 3, Easing.OutQuint);
placeholder.FadeInFromZero(fade_duration, Easing.OutQuint);
}
private Placeholder? getPlaceholderFor(LeaderboardState state)
{
switch (state)
{
case LeaderboardState.NetworkFailure:
return new ClickablePlaceholder(LeaderboardStrings.CouldntFetchScores, FontAwesome.Solid.Sync)
{
Action = RefetchScores
};
case LeaderboardState.NoneSelected:
return new MessagePlaceholder(LeaderboardStrings.PleaseSelectABeatmap);
case LeaderboardState.RulesetUnavailable:
return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisRuleset);
case LeaderboardState.BeatmapUnavailable:
return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisBeatmap);
case LeaderboardState.NoScores:
return new MessagePlaceholder(LeaderboardStrings.NoRecordsYet);
case LeaderboardState.NotLoggedIn:
return new LoginPlaceholder(LeaderboardStrings.PleaseSignInToViewOnlineLeaderboards);
case LeaderboardState.NotSupporter:
return new MessagePlaceholder(LeaderboardStrings.PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard);
case LeaderboardState.Retrieving:
return null;
case LeaderboardState.Success:
return null;
default:
throw new ArgumentOutOfRangeException();
}
}
#endregion
#region Fade handling
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
float fadeBottom = scrollContainer.Current + scrollContainer.DrawHeight;
float fadeTop = scrollContainer.Current + LeaderboardScore.HEIGHT;
if (!scrollContainer.IsScrolledToEnd())
fadeBottom -= LeaderboardScore.HEIGHT;
if (scoreFlowContainer == null)
return;
foreach (var c in scoreFlowContainer)
{
float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scoreFlowContainer).Y;
float bottomY = topY + LeaderboardScore.HEIGHT;
bool requireBottomFade = bottomY >= fadeBottom;
if (!requireBottomFade)
c.Colour = Color4.White;
else if (topY > fadeBottom + LeaderboardScore.HEIGHT || bottomY < fadeTop - LeaderboardScore.HEIGHT)
c.Colour = Color4.Transparent;
else
{
if (bottomY - fadeBottom > 0)
{
c.Colour = ColourInfo.GradientVertical(
Color4.White.Opacity(Math.Min(1 - (topY - fadeBottom) / LeaderboardScore.HEIGHT, 1)),
Color4.White.Opacity(Math.Min(1 - (bottomY - fadeBottom) / LeaderboardScore.HEIGHT, 1)));
}
else
{
c.Colour = ColourInfo.GradientVertical(
Color4.White.Opacity(Math.Min(1 - (fadeTop - topY) / LeaderboardScore.HEIGHT, 1)),
Color4.White.Opacity(Math.Min(1 - (fadeTop - bottomY) / LeaderboardScore.HEIGHT, 1)));
}
}
}
}
#endregion
}
}