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osu-lazer/osu.Game/Screens/Edit
Dan Balasescu 829241a9f0
Merge pull request #10521 from peppy/fix-editor-seek-interval-when-playing
Fix editor not seeking by full beat when track is playing
2020-10-16 13:55:03 +09:00
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Components Account for the width of points so they don't suddenly appear at timeline edges 2020-10-09 16:49:51 +09:00
Compose Update with new r# inspections 2020-10-16 12:49:39 +09:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup Make EditorBeatmap implement TransactionalCommitComponent 2020-10-08 18:04:07 +09:00
Timing Ensure control point group exists after move 2020-10-07 23:10:28 +02:00
BindableBeatDivisor.cs Use foreach 2020-01-28 16:04:13 +09:00
ClipboardContent.cs Add initial implementation of editor clipboard 2020-09-11 19:54:20 +09:00
Editor.cs Fix editor not seeking by full beat when track is playing 2020-10-16 13:07:00 +09:00
EditorBeatmap.cs Further simplify non-transactional change logic 2020-10-08 18:42:53 +09:00
EditorChangeHandler.cs Hook ChangeHandler to transactional events rather than individual ones 2020-10-08 18:04:07 +09:00
EditorClock.cs Increase backwards seek magnitude when the track is running 2020-10-06 17:53:12 +09:00
EditorScreen.cs Remove unused method 2020-10-02 16:14:27 +09:00
EditorScreenMode.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
EditorScreenWithTimeline.cs Move ticks display to timeline 2020-10-01 18:16:30 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Split transaction handling code out into base class 2020-10-08 18:04:07 +09:00
PromptForSaveDialog.cs Add cancel exit button 2020-09-09 20:04:25 +09:00
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00