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The editor doesn't currently propagate velocity to nested objects. We're not yet sure whether it should or not. For now, let's just ignore nested objects' `DifficultyControlPoints` for simplicity. Note that this only affects osu! ruleset due to the pre-check on `isOsuRuleset`. |
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.. | ||
Decoder.cs | ||
IHasComboColours.cs | ||
IHasCustomColours.cs | ||
JsonBeatmapDecoder.cs | ||
LegacyBeatmapDecoder.cs | ||
LegacyBeatmapEncoder.cs | ||
LegacyDecoder.cs | ||
LegacyDifficultyCalculatorBeatmapDecoder.cs | ||
LegacyStoryboardDecoder.cs | ||
Parsing.cs |