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mirror of https://github.com/ppy/osu.git synced 2024-11-20 00:12:57 +08:00
osu-lazer/osu.Game/Beatmaps/Formats
Dean Herbert c3758047fd Don't include nested hit objects' DifficultyControLPoints in legacy encoder logic
The editor doesn't currently propagate velocity to nested objects. We're
not yet sure whether it should or not. For now, let's just ignore nested
objects' `DifficultyControlPoints` for simplicity.

Note that this only affects osu! ruleset due to the pre-check on
`isOsuRuleset`.
2022-01-24 19:54:08 +09:00
..
Decoder.cs fix(?) InspectCode warnings 2020-04-02 21:36:31 -04:00
IHasComboColours.cs Fix broken obsoletion message 2021-08-16 01:01:56 +02:00
IHasCustomColours.cs Revert changes done to SkinConfiguration and IHasCustomColours 2020-08-31 17:23:42 +02:00
JsonBeatmapDecoder.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
LegacyBeatmapDecoder.cs Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
LegacyBeatmapEncoder.cs Don't include nested hit objects' DifficultyControLPoints in legacy encoder logic 2022-01-24 19:54:08 +09:00
LegacyDecoder.cs Remove no longer used Section.None 2021-11-02 14:01:41 +09:00
LegacyDifficultyCalculatorBeatmapDecoder.cs Remove unused using 2020-03-11 18:23:30 +09:00
LegacyStoryboardDecoder.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Parsing.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00