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https://github.com/ppy/osu.git
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188 lines
7.8 KiB
C#
188 lines
7.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public partial class LegacyMainCirclePiece : CompositeDrawable
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{
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public override bool RemoveCompletedTransforms => false;
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/// <summary>
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/// A prioritised prefix to perform texture lookups with.
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/// </summary>
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private readonly string? priorityLookupPrefix;
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private readonly bool hasNumber;
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protected LegacyKiaiFlashingDrawable CircleSprite = null!;
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protected LegacyKiaiFlashingDrawable OverlaySprite = null!;
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protected Container OverlayLayer { get; private set; } = null!;
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private SkinnableSpriteText hitCircleText = null!;
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[Resolved(canBeNull: true)] // Can't really be null but required to handle potential of disposal before DI completes.
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private DrawableHitObject? drawableObject { get; set; }
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[Resolved]
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private ISkinSource skin { get; set; } = null!;
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public LegacyMainCirclePiece(string? priorityLookupPrefix = null, bool hasNumber = true)
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{
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this.priorityLookupPrefix = priorityLookupPrefix;
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this.hasNumber = hasNumber;
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var drawableOsuObject = (DrawableOsuHitObject?)drawableObject;
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// if a base texture for the specified prefix exists, continue using it for subsequent lookups.
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// otherwise fall back to the default prefix "hitcircle".
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string circleName = (priorityLookupPrefix != null && skin.GetTexture(priorityLookupPrefix) != null) ? priorityLookupPrefix : @"hitcircle";
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Vector2 maxSize = OsuHitObject.OBJECT_DIMENSIONS * 2;
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// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
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// the conditional above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
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// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
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InternalChildren = new[]
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{
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CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(maxSize) })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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OverlayLayer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(@$"{circleName}overlay")?.WithMaximumSize(maxSize) })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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}
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};
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if (hasNumber)
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{
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OverlayLayer.Add(hitCircleText = new SkinnableSpriteText(new OsuSkinComponentLookup(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
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{
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Font = OsuFont.Numeric.With(size: 40),
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UseFullGlyphHeight = false,
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}, confineMode: ConfineMode.NoScaling)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
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if (overlayAboveNumber)
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OverlayLayer.ChangeChildDepth(OverlaySprite, float.MinValue);
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if (drawableOsuObject != null)
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{
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accentColour.BindTo(drawableOsuObject.AccentColour);
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indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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accentColour.BindValueChanged(colour =>
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{
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Color4 objectColour = colour.NewValue;
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int add = Math.Max(25, 300 - (int)(objectColour.R * 255) - (int)(objectColour.G * 255) - (int)(objectColour.B * 255));
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var kiaiTintColour = new Color4(
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(byte)Math.Min((byte)(objectColour.R * 255) + add, 255),
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(byte)Math.Min((byte)(objectColour.G * 255) + add, 255),
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(byte)Math.Min((byte)(objectColour.B * 255) + add, 255),
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255);
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CircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue);
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OverlaySprite.KiaiGlowColour = CircleSprite.KiaiGlowColour = LegacyColourCompatibility.DisallowZeroAlpha(kiaiTintColour);
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}, true);
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if (hasNumber)
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indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
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if (drawableObject != null)
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{
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableObject, drawableObject.State.Value);
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}
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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const double legacy_fade_duration = 240;
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using (BeginAbsoluteSequence(drawableObject.AsNonNull().HitStateUpdateTime))
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{
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switch (state)
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{
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case ArmedState.Hit:
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CircleSprite.FadeOut(legacy_fade_duration);
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CircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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OverlaySprite.FadeOut(legacy_fade_duration);
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OverlaySprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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if (hasNumber)
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{
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decimal? legacyVersion = skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value;
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if (legacyVersion > 1.0m)
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// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
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hitCircleText.FadeOut(legacy_fade_duration / 4);
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else
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{
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// old skins scale and fade it normally along other pieces.
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hitCircleText.FadeOut(legacy_fade_duration);
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hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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}
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}
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break;
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}
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableObject != null)
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drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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