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osu-lazer/osu.Game/Screens/Select/BeatmapDeleteDialog.cs
Dean Herbert 9e20a02c0a Split out BeatmapDatabase into BeatmapStore
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00

48 lines
1.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public class BeatmapDeleteDialog : PopupDialog
{
private BeatmapStore store;
[BackgroundDependencyLoader]
private void load(BeatmapStore beatmapStore)
{
store = beatmapStore;
}
public BeatmapDeleteDialog(WorkingBeatmap beatmap)
{
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
Icon = FontAwesome.fa_trash_o;
HeaderText = @"Confirm deletion of";
BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Totally. Delete it.",
Action = () =>
{
beatmap.Dispose();
store.Delete(beatmap.BeatmapSetInfo);
},
},
new PopupDialogCancelButton
{
Text = @"Firetruck, I didn't mean to!",
},
};
}
}
}