1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 22:02:54 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Skinning/Default/GlowPiece.cs
2020-12-04 20:21:53 +09:00

35 lines
997 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class GlowPiece : Container
{
public GlowPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Child = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = textures.Get("Gameplay/osu/ring-glow"),
Blending = BlendingParameters.Additive,
Alpha = 0.5f
};
}
}
}