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osu-lazer/osu.Game/Screens/OnlinePlay/IRoomManager.cs
2021-08-13 22:09:47 +09:00

67 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
#nullable enable
namespace osu.Game.Screens.OnlinePlay
{
[Cached(typeof(IRoomManager))]
public interface IRoomManager
{
/// <summary>
/// Invoked when the <see cref="Room"/>s have been updated.
/// </summary>
event Action RoomsUpdated;
/// <summary>
/// All the active <see cref="Room"/>s.
/// </summary>
IBindableList<Room> Rooms { get; }
/// <summary>
/// Adds a <see cref="Room"/> to this <see cref="IRoomManager"/>.
/// If already existing, the local room will be updated with the given one.
/// </summary>
/// <param name="room">The incoming <see cref="Room"/>.</param>
void AddOrUpdateRoom(Room room);
/// <summary>
/// Removes a <see cref="Room"/> from this <see cref="IRoomManager"/>.
/// </summary>
/// <param name="room">The <see cref="Room"/> to remove.</param>
void RemoveRoom(Room room);
/// <summary>
/// Removes all <see cref="Room"/>s from this <see cref="IRoomManager"/>.
/// </summary>
void ClearRooms();
/// <summary>
/// Creates a new <see cref="Room"/>.
/// </summary>
/// <param name="room">The <see cref="Room"/> to create.</param>
/// <param name="onSuccess">An action to be invoked if the creation succeeds.</param>
/// <param name="onError">An action to be invoked if an error occurred.</param>
void CreateRoom(Room room, Action<Room>? onSuccess = null, Action<string>? onError = null);
/// <summary>
/// Joins a <see cref="Room"/>.
/// </summary>
/// <param name="room">The <see cref="Room"/> to join. <see cref="Room.RoomID"/> must be populated.</param>
/// <param name="password">An optional password to use for the join operation.</param>
/// <param name="onSuccess"></param>
/// <param name="onError"></param>
void JoinRoom(Room room, string? password = null, Action<Room>? onSuccess = null, Action<string>? onError = null);
/// <summary>
/// Parts the currently-joined <see cref="Room"/>.
/// </summary>
void PartRoom();
}
}