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52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Overlays.Volume
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{
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public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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{
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public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.DecreaseVolume:
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case GlobalAction.IncreaseVolume:
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case GlobalAction.ToggleMute:
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case GlobalAction.NextVolumeMeter:
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case GlobalAction.PreviousVolumeMeter:
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ActionRequested?.Invoke(e.Action);
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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protected override bool OnScroll(ScrollEvent e)
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{
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if (e.ScrollDelta.Y == 0)
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return false;
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// forward any unhandled mouse scroll events to the volume control.
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ScrollActionRequested?.Invoke(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise);
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return true;
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}
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public bool OnScroll(KeyBindingScrollEvent<GlobalAction> e) =>
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ScrollActionRequested?.Invoke(e.Action, e.ScrollAmount, e.IsPrecise) ?? false;
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}
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}
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