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69 lines
1.7 KiB
C#
69 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Beatmap info retrieved for previewing locally.
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/// </summary>
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public interface IBeatmapOnlineInfo
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{
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/// <summary>
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/// The max combo of this beatmap.
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/// </summary>
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int? MaxCombo { get; }
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/// <summary>
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/// The approach rate.
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/// </summary>
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float ApproachRate { get; }
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/// <summary>
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/// The circle size.
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/// </summary>
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float CircleSize { get; }
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/// <summary>
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/// The drain rate.
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/// </summary>
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float DrainRate { get; }
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/// <summary>
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/// The overall difficulty.
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/// </summary>
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float OverallDifficulty { get; }
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/// <summary>
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/// The amount of circles in this beatmap.
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/// </summary>
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int CircleCount { get; }
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/// <summary>
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/// The amount of sliders in this beatmap.
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/// </summary>
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int SliderCount { get; }
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/// <summary>
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/// The amount of spinners in tihs beatmap.
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/// </summary>
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int SpinnerCount { get; }
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/// <summary>
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/// The amount of plays this beatmap has.
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/// </summary>
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int PlayCount { get; }
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/// <summary>
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/// The amount of passes this beatmap has.
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/// </summary>
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int PassCount { get; }
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APIFailTimes? FailTimes { get; }
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/// <summary>
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/// The playable length in milliseconds of this beatmap.
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/// </summary>
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double HitLength { get; }
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}
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}
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