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osu-lazer/osu.Game/Screens/Edit/Compose
Dean Herbert 2a88409dfe Fix time snap of sliders not matching when SV is not 1.0x
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.

Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.

The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
..
Components Fix time snap of sliders not matching when SV is not 1.0x 2022-11-01 15:12:58 +09:00
ComposeScreen.cs Update parameter discards 2022-06-24 21:26:19 +09:00
HitObjectUsageEventBuffer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IPlacementHandler.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00