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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoDifficultyHitObjectColour.cs
2022-07-15 21:07:01 +10:00

24 lines
843 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
{
/// <summary>
/// Stores colour compression information for a <see cref="TaikoDifficultyHitObject"/>. This is only present for the
/// first <see cref="TaikoDifficultyHitObject"/> in a <see cref="CoupledColourEncoding"/> chunk.
/// </summary>
public class TaikoDifficultyHitObjectColour
{
public CoupledColourEncoding Encoding { get; }
public double EvaluatedDifficulty = 0;
public TaikoDifficultyHitObjectColour(CoupledColourEncoding encoding)
{
Encoding = encoding;
}
}
}