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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs
2022-07-20 23:33:38 +10:00

80 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
{
public class ColourEvaluator
{
/// <summary>
/// A sigmoid function. It gives a value between (middle - height/2) and (middle + height/2).
/// </summary>
/// <param name="val">The input value.</param>
/// <param name="center">The center of the sigmoid, where the largest gradient occurs and value is equal to middle.</param>
/// <param name="width">The radius of the sigmoid, outside of which values are near the minimum/maximum.</param>
/// <param name="middle">The middle of the sigmoid output.</param>
/// <param name="height">The height of the sigmoid output. This will be equal to max value - min value.</param>
public static double Sigmoid(double val, double center, double width, double middle, double height)
{
double sigmoid = Math.Tanh(Math.E * -(val - center) / width);
return sigmoid * (height / 2) + middle;
}
/// <summary>
/// Evaluate the difficulty of the first note of a <see cref="MonoEncoding"/>.
/// <param name="encoding">The encoding to evaluate.</param>
/// <param name="i">The index of the mono encoding within it's parent <see cref="ColourEncoding"/>.</param>
/// </summary>
public static double EvaluateDifficultyOf(MonoEncoding encoding, int i)
{
return Sigmoid(i, 2, 2, 0.5, 1);
}
/// <summary>
/// Evaluate the difficulty of the first note of a <see cref="ColourEncoding"/>.
/// </summary>
/// <param name="encoding">The encoding to evaluate.</param>
/// <param name="i">The index of the colour encoding within it's parent <see cref="CoupledColourEncoding"/>.</param>
public static double EvaluateDifficultyOf(ColourEncoding encoding, int i)
{
return Sigmoid(i, 2, 2, 0.5, 1);
}
/// <summary>
/// Evaluate the difficulty of the first note of a <see cref="CoupledColourEncoding"/>.
/// </summary>
public static double EvaluateDifficultyOf(CoupledColourEncoding encoding)
{
return 1 - Sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1);
}
/// <summary>
/// Pre-evaluate and *assign* difficulty values of all hit objects encoded in a <see cref="CoupledColourEncoding"/>.
/// Difficulty values are assigned to <see cref="TaikoDifficultyHitObjectColour.EvaluatedDifficulty"/> of each
/// <see cref="TaikoDifficultyHitObject"/> encoded within.
/// </summary>
public static void PreEvaluateDifficulties(CoupledColourEncoding encoding)
{
double coupledEncodingDifficulty = 2 * EvaluateDifficultyOf(encoding);
encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty;
for (int i = 0; i < encoding.Payload.Count; i++)
{
ColourEncoding colourEncoding = encoding.Payload[i];
double colourEncodingDifficulty = EvaluateDifficultyOf(colourEncoding, i) * coupledEncodingDifficulty;
colourEncoding.Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += colourEncodingDifficulty;
for (int j = 0; j < colourEncoding.Payload.Count; j++)
{
MonoEncoding monoEncoding = colourEncoding.Payload[j];
monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty * 0.5;
}
}
}
}
}