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osu-lazer/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs
2020-10-19 14:39:02 +09:00

54 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public class DefaultComboCounter : RollingCounter<int>, IComboCounter
{
private readonly Vector2 offset = new Vector2(20, 5);
[Resolved(canBeNull: true)]
private HUDOverlay hud { get; set; }
public DefaultComboCounter()
{
Current.Value = DisplayedCount = 0;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.BlueLighter;
protected override void Update()
{
base.Update();
if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
{
// for now align with the score counter. eventually this will be user customisable.
Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopRight) + offset;
}
}
protected override string FormatCount(int count)
{
return $@"{count}x";
}
protected override double GetProportionalDuration(int currentValue, int newValue)
{
return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
}
protected override OsuSpriteText CreateSpriteText()
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f));
}
}