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6dcd9427ac
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class. I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
289 lines
10 KiB
C#
289 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class JuiceStreamPathTest
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{
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[TestCase(1e3, true, false)]
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// When the coordinates are large, the slope invariant fails within the specified absolute allowance due to the floating-number precision.
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[TestCase(1e9, false, false)]
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// Using discrete values sometimes discover more edge cases.
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[TestCase(10, true, true)]
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public void TestRandomInsertSetPosition(double scale, bool checkSlope, bool integralValues)
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{
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var rng = new Random(1);
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var path = new JuiceStreamPath();
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for (int iteration = 0; iteration < 100000; iteration++)
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{
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if (rng.Next(10) == 0)
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path.Clear();
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int vertexCount = path.Vertices.Count;
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switch (rng.Next(2))
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{
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case 0:
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{
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double distance = rng.NextDouble() * scale * 2 - scale;
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if (integralValues)
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distance = Math.Round(distance);
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float oldX = path.PositionAtDistance(distance);
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int index = path.InsertVertex(distance);
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Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount + 1));
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Assert.That(path.Vertices[index].Distance, Is.EqualTo(distance));
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Assert.That(path.Vertices[index].X, Is.EqualTo(oldX));
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break;
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}
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case 1:
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{
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int index = rng.Next(path.Vertices.Count);
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double distance = path.Vertices[index].Distance;
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float newX = (float)(rng.NextDouble() * scale * 2 - scale);
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if (integralValues)
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newX = MathF.Round(newX);
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path.SetVertexPosition(index, newX);
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Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount));
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Assert.That(path.Vertices[index].Distance, Is.EqualTo(distance));
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Assert.That(path.Vertices[index].X, Is.EqualTo(newX));
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break;
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}
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}
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assertInvariants(path.Vertices, checkSlope);
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}
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}
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[Test]
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public void TestRemoveVertices()
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{
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var path = new JuiceStreamPath();
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path.Add(10, 5);
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path.Add(20, -5);
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int removeCount = path.RemoveVertices((v, i) => v.Distance == 10 && i == 1);
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Assert.That(removeCount, Is.EqualTo(1));
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Assert.That(path.Vertices, Is.EqualTo(new[]
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{
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new JuiceStreamPathVertex(0, 0),
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new JuiceStreamPathVertex(20, -5)
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}));
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removeCount = path.RemoveVertices((_, i) => i == 0);
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Assert.That(removeCount, Is.EqualTo(1));
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Assert.That(path.Vertices, Is.EqualTo(new[]
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{
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new JuiceStreamPathVertex(20, -5)
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}));
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removeCount = path.RemoveVertices((_, i) => true);
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Assert.That(removeCount, Is.EqualTo(1));
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Assert.That(path.Vertices, Is.EqualTo(new[]
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{
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new JuiceStreamPathVertex()
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}));
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}
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[Test]
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public void TestResampleVertices()
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{
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var path = new JuiceStreamPath();
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path.Add(-100, -10);
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path.Add(100, 50);
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path.ResampleVertices(new double[]
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{
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-50,
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0,
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70,
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120
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});
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Assert.That(path.Vertices, Is.EqualTo(new[]
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{
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new JuiceStreamPathVertex(-100, -10),
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new JuiceStreamPathVertex(-50, -5),
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new JuiceStreamPathVertex(0, 0),
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new JuiceStreamPathVertex(70, 35),
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new JuiceStreamPathVertex(100, 50),
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new JuiceStreamPathVertex(100, 50),
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}));
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path.Clear();
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path.SetVertexPosition(0, 10);
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path.ResampleVertices(Array.Empty<double>());
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Assert.That(path.Vertices, Is.EqualTo(new[]
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{
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new JuiceStreamPathVertex(0, 10)
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}));
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}
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[Test]
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public void TestRandomConvertFromSliderPath()
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{
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var rng = new Random(1);
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var path = new JuiceStreamPath();
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var sliderPath = new SliderPath();
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for (int iteration = 0; iteration < 10000; iteration++)
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{
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sliderPath.ControlPoints.Clear();
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do
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{
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int start = sliderPath.ControlPoints.Count;
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do
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{
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float x = (float)(rng.NextDouble() * 1e3);
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float y = (float)(rng.NextDouble() * 1e3);
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sliderPath.ControlPoints.Add(new PathControlPoint(new Vector2(x, y)));
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} while (rng.Next(2) != 0);
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int length = sliderPath.ControlPoints.Count - start + 1;
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sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier;
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} while (rng.Next(3) != 0);
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if (rng.Next(5) == 0)
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sliderPath.ExpectedDistance.Value = rng.NextDouble() * 3e3;
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else
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sliderPath.ExpectedDistance.Value = null;
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path.ConvertFromSliderPath(sliderPath);
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Assert.That(path.Vertices[0].Distance, Is.EqualTo(0));
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Assert.That(path.Distance, Is.EqualTo(sliderPath.Distance).Within(1e-3));
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assertInvariants(path.Vertices, true);
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double[] sampleDistances = Enumerable.Range(0, 10)
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.Select(_ => rng.NextDouble() * sliderPath.Distance)
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.ToArray();
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foreach (double distance in sampleDistances)
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{
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float expected = sliderPath.PositionAt(distance / sliderPath.Distance).X;
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Assert.That(path.PositionAtDistance(distance), Is.EqualTo(expected).Within(1e-3));
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}
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path.ResampleVertices(sampleDistances);
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assertInvariants(path.Vertices, true);
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foreach (double distance in sampleDistances)
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{
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float expected = sliderPath.PositionAt(distance / sliderPath.Distance).X;
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Assert.That(path.PositionAtDistance(distance), Is.EqualTo(expected).Within(1e-3));
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}
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}
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}
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[Test]
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public void TestRandomConvertToSliderPath()
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{
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var rng = new Random(1);
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var path = new JuiceStreamPath();
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var sliderPath = new SliderPath();
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for (int iteration = 0; iteration < 10000; iteration++)
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{
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path.Clear();
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do
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{
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double distance = rng.NextDouble() * 1e3;
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float x = (float)(rng.NextDouble() * 1e3);
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path.Add(distance, x);
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} while (rng.Next(5) != 0);
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float sliderStartY = (float)(rng.NextDouble() * JuiceStreamPath.OSU_PLAYFIELD_HEIGHT);
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path.ConvertToSliderPath(sliderPath, sliderStartY);
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Assert.That(sliderPath.Distance, Is.EqualTo(path.Distance).Within(1e-3));
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Assert.That(sliderPath.ControlPoints[0].Position.X, Is.EqualTo(path.Vertices[0].X));
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assertInvariants(path.Vertices, true);
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foreach (var point in sliderPath.ControlPoints)
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{
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Assert.That(point.Type, Is.EqualTo(PathType.Linear).Or.Null);
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Assert.That(sliderStartY + point.Position.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT));
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}
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for (int i = 0; i < 10; i++)
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{
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double distance = rng.NextDouble() * path.Distance;
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float expected = path.PositionAtDistance(distance);
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Assert.That(sliderPath.PositionAt(distance / sliderPath.Distance).X, Is.EqualTo(expected).Within(1e-3));
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}
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}
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}
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[Test]
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public void TestInvalidation()
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{
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var path = new JuiceStreamPath();
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Assert.That(path.InvalidationID, Is.EqualTo(1));
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int previousId = path.InvalidationID;
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path.InsertVertex(10);
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checkNewId();
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path.SetVertexPosition(1, 5);
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checkNewId();
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path.Add(20, 0);
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checkNewId();
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path.RemoveVertices((v, _) => v.Distance == 20);
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checkNewId();
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path.ResampleVertices(new double[] { 5, 10, 15 });
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checkNewId();
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path.Clear();
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checkNewId();
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path.ConvertFromSliderPath(new SliderPath());
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checkNewId();
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void checkNewId()
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{
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Assert.That(path.InvalidationID, Is.Not.EqualTo(previousId));
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previousId = path.InvalidationID;
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}
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}
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private void assertInvariants(IReadOnlyList<JuiceStreamPathVertex> vertices, bool checkSlope)
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{
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Assert.That(vertices, Is.Not.Empty);
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for (int i = 0; i < vertices.Count; i++)
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{
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Assert.That(double.IsFinite(vertices[i].Distance));
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Assert.That(float.IsFinite(vertices[i].X));
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}
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for (int i = 1; i < vertices.Count; i++)
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{
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Assert.That(vertices[i].Distance, Is.GreaterThanOrEqualTo(vertices[i - 1].Distance));
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if (!checkSlope) continue;
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float xDiff = Math.Abs(vertices[i].X - vertices[i - 1].X);
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double distanceDiff = vertices[i].Distance - vertices[i - 1].Distance;
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Assert.That(xDiff, Is.LessThanOrEqualTo(distanceDiff).Within(Precision.FLOAT_EPSILON));
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}
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}
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}
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}
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