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osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/InputSettings.cs
2023-06-24 01:00:03 +09:00

52 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public partial class InputSettings : SettingsSubsection
{
protected override LocalisableString Header => GameplaySettingsStrings.InputHeader;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<float, SizeSlider<float>>
{
LabelText = SkinSettingsStrings.GameplayCursorSize,
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
KeyboardStep = 0.01f
},
new SettingsCheckbox
{
LabelText = SkinSettingsStrings.AutoCursorSize,
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
new SettingsCheckbox
{
LabelText = SkinSettingsStrings.GameplayCursorDuringTouch,
Keywords = new[] { @"touchscreen" },
Current = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch)
},
};
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
{
Add(new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.DisableWinKey,
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
});
}
}
}
}