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osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/BeatmapSettings.cs
2023-06-24 01:00:03 +09:00

58 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public partial class BeatmapSettings : SettingsSubsection
{
protected override LocalisableString Header => GameplaySettingsStrings.BeatmapHeader;
private readonly BindableFloat comboColourNormalisation = new BindableFloat();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.ComboColourNormalisationAmount, comboColourNormalisation);
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = SkinSettingsStrings.BeatmapSkins,
Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
},
new SettingsCheckbox
{
Keywords = new[] { "combo", "override" },
LabelText = SkinSettingsStrings.BeatmapColours,
Current = config.GetBindable<bool>(OsuSetting.BeatmapColours)
},
new SettingsCheckbox
{
Keywords = new[] { "samples", "override" },
LabelText = SkinSettingsStrings.BeatmapHitsounds,
Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
},
new SettingsCheckbox
{
LabelText = GraphicsSettingsStrings.StoryboardVideo,
Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
},
new SettingsSlider<float>
{
LabelText = GraphicsSettingsStrings.ComboColourNormalisation,
Current = comboColourNormalisation,
DisplayAsPercentage = true,
}
};
}
}
}