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303 lines
10 KiB
C#
303 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class DialogButton : OsuClickableContainer, IStateful<SelectionState>
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{
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private const float idle_width = 0.8f;
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private const float hover_width = 0.9f;
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private const float hover_duration = 300;
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private const float click_duration = 200;
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public event Action<SelectionState>? StateChanged;
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private SelectionState state;
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public SelectionState State
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{
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get => state;
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set
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{
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if (state == value)
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return;
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state = value;
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StateChanged?.Invoke(value);
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}
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}
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protected readonly Container ColourContainer;
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private readonly Container backgroundContainer;
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private readonly Container glowContainer;
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private readonly Box leftGlow;
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private readonly Box centerGlow;
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private readonly Box rightGlow;
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private readonly Box background;
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private readonly SpriteText spriteText;
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private Vector2 hoverSpacing => new Vector2(1.4f, 0f);
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public DialogButton(HoverSampleSet sampleSet = HoverSampleSet.Button)
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: base(sampleSet)
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{
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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backgroundContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 1f,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour,
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},
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},
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},
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glowContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 1f,
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Alpha = 0f,
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Children = new Drawable[]
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{
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leftGlow = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Width = 0.125f,
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},
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centerGlow = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Width = 0.75f,
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},
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rightGlow = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Width = 0.125f,
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Masking = true,
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Children = new Drawable[]
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{
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ColourContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Width = idle_width,
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Radius = 5,
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},
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Colour = ButtonColour,
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Shear = new Vector2(0.2f, 0),
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Children = new Drawable[]
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{
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new Box
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{
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EdgeSmoothness = new Vector2(2, 0),
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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MaskingSmoothness = 0,
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Children = new[]
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{
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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TriangleScale = 4,
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ColourDark = OsuColour.Gray(0.88f),
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Shear = new Vector2(-0.2f, 0),
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ClampAxes = Axes.Y
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},
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},
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},
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},
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},
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},
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},
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spriteText = new OsuSpriteText
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{
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Text = Text,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 28, weight: FontWeight.Bold),
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.1f),
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Colour = Color4.White,
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},
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};
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updateGlow();
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StateChanged += selectionChanged;
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}
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private Color4 buttonColour;
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public Color4 ButtonColour
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{
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get => buttonColour;
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set
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{
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buttonColour = value;
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updateGlow();
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ColourContainer.Colour = value;
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}
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}
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private Color4 backgroundColour = OsuColour.Gray(34);
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public Color4 BackgroundColour
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{
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get => backgroundColour;
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set
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{
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backgroundColour = value;
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background.Colour = value;
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}
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}
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private LocalisableString text;
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public LocalisableString Text
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{
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get => text;
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set
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{
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text = value;
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spriteText.Text = Text;
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}
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}
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public float TextSize
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{
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get => spriteText.Font.Size;
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set => spriteText.Font = spriteText.Font.With(size: value);
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
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private bool clickAnimating;
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protected override bool OnClick(ClickEvent e)
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ButtonColour,
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Blending = BlendingParameters.Additive,
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Alpha = 0.05f
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};
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ColourContainer.Add(flash);
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flash.FadeOutFromOne(100).Expire();
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clickAnimating = true;
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ColourContainer.ResizeWidthTo(ColourContainer.Width * 1.05f, 100, Easing.OutQuint)
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.OnComplete(_ =>
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{
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clickAnimating = false;
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StateChanged?.Invoke(State);
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});
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return base.OnClick(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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ColourContainer.ResizeWidthTo(hover_width * 0.98f, click_duration * 4, Easing.OutQuad);
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return base.OnMouseDown(e);
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (State == SelectionState.Selected)
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ColourContainer.ResizeWidthTo(hover_width, click_duration, Easing.In);
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base.OnMouseUp(e);
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}
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protected override bool OnHover(HoverEvent e)
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{
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base.OnHover(e);
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State = SelectionState.Selected;
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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State = SelectionState.NotSelected;
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}
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private void selectionChanged(SelectionState newState)
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{
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if (clickAnimating)
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return;
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if (newState == SelectionState.Selected)
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{
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spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutQuint);
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ColourContainer.ResizeWidthTo(hover_width, hover_duration, Easing.OutQuint);
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glowContainer.FadeIn(hover_duration, Easing.OutQuint);
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}
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else
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{
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ColourContainer.ResizeWidthTo(idle_width, hover_duration / 2, Easing.OutQuint);
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spriteText.TransformSpacingTo(Vector2.Zero, hover_duration / 2, Easing.OutQuint);
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glowContainer.FadeOut(hover_duration / 2, Easing.OutQuint);
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}
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}
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private void updateGlow()
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{
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leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
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centerGlow.Colour = ButtonColour;
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rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
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}
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}
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}
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