mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 15:17:28 +08:00
134 lines
5.1 KiB
C#
134 lines
5.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Users;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Replays
|
|
{
|
|
internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
|
|
{
|
|
private const double release_delay = 20;
|
|
|
|
private readonly int availableColumns;
|
|
|
|
public ManiaAutoGenerator(Beatmap<ManiaHitObject> beatmap, int availableColumns)
|
|
: base(beatmap)
|
|
{
|
|
this.availableColumns = availableColumns;
|
|
|
|
Replay = new Replay { User = new User { Username = @"Autoplay" } };
|
|
}
|
|
|
|
protected Replay Replay;
|
|
|
|
public override Replay Generate()
|
|
{
|
|
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
|
|
Replay.Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None));
|
|
|
|
double[] holdEndTimes = new double[availableColumns];
|
|
for (int i = 0; i < availableColumns; i++)
|
|
holdEndTimes[i] = double.NegativeInfinity;
|
|
|
|
// Notes are handled row-by-row
|
|
foreach (var objGroup in Beatmap.HitObjects.GroupBy(h => h.StartTime))
|
|
{
|
|
double groupTime = objGroup.Key;
|
|
|
|
int activeColumns = 0;
|
|
|
|
// Get the previously held-down active columns
|
|
for (int i = 0; i < availableColumns; i++)
|
|
{
|
|
if (holdEndTimes[i] > groupTime)
|
|
activeColumns |= 1 << i;
|
|
}
|
|
|
|
// Add on the group columns, keeping track of the held notes for the next rows
|
|
foreach (var obj in objGroup)
|
|
{
|
|
var holdNote = obj as HoldNote;
|
|
if (holdNote != null)
|
|
holdEndTimes[obj.Column] = Math.Max(holdEndTimes[obj.Column], holdNote.EndTime);
|
|
|
|
activeColumns |= 1 << obj.Column;
|
|
}
|
|
|
|
Replay.Frames.Add(new ReplayFrame(groupTime, activeColumns, null, ReplayButtonState.None));
|
|
|
|
// Add the release frames. We can't do this with the loop above because we need activeColumns to be fully populated
|
|
foreach (var obj in objGroup.GroupBy(h => (h as IHasEndTime)?.EndTime ?? h.StartTime + release_delay).OrderBy(h => h.Key))
|
|
{
|
|
var groupEndTime = obj.Key;
|
|
|
|
int activeColumnsAtEnd = 0;
|
|
for (int i = 0; i < availableColumns; i++)
|
|
{
|
|
if (holdEndTimes[i] > groupEndTime)
|
|
activeColumnsAtEnd |= 1 << i;
|
|
}
|
|
|
|
Replay.Frames.Add(new ReplayFrame(groupEndTime, activeColumnsAtEnd, 0, ReplayButtonState.None));
|
|
}
|
|
}
|
|
|
|
Replay.Frames = Replay.Frames
|
|
// Pick the maximum activeColumns for all frames at the same time
|
|
.GroupBy(f => f.Time)
|
|
.Select(g => new ReplayFrame(g.First().Time, maxMouseX(g), 0, ReplayButtonState.None))
|
|
// The addition of release frames above maybe result in unordered frames, but we need them ordered
|
|
.OrderBy(f => f.Time)
|
|
.ToList();
|
|
|
|
return Replay;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the maximum <see cref="ReplayFrame.MouseX"/> by count of bits from a grouping of <see cref="ReplayFrame"/>s.
|
|
/// </summary>
|
|
/// <param name="group">The <see cref="ReplayFrame"/> grouping to search.</param>
|
|
/// <returns>The maximum <see cref="ReplayFrame.MouseX"/> by count of bits.</returns>
|
|
private float maxMouseX(IGrouping<double, ReplayFrame> group)
|
|
{
|
|
int currentCount = -1;
|
|
int currentMax = 0;
|
|
|
|
foreach (var val in group)
|
|
{
|
|
int newCount = countBits((int)(val.MouseX ?? 0));
|
|
if (newCount > currentCount)
|
|
{
|
|
currentCount = newCount;
|
|
currentMax = (int)(val.MouseX ?? 0);
|
|
}
|
|
}
|
|
|
|
return currentMax;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Counts the number of bits set in a value.
|
|
/// </summary>
|
|
/// <param name="value">The value to count.</param>
|
|
/// <returns>The number of set bits.</returns>
|
|
private int countBits(int value)
|
|
{
|
|
int count = 0;
|
|
while (value > 0)
|
|
{
|
|
if ((value & 1) > 0)
|
|
count++;
|
|
value >>= 1;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
}
|
|
}
|