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osu-lazer/osu.Game.Tests/Visual/Ranking/TestSceneStarRatingDisplay.cs

44 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Screens.Ranking.Expanded;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneStarRatingDisplay : OsuTestScene
{
[Test]
public void TestDisplay()
{
StarRatingDisplay changingStarRating = null;
AddStep("load displays", () => Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new StarRatingDisplay(new StarDifficulty(1.23, 0)),
new StarRatingDisplay(new StarDifficulty(2.34, 0)),
new StarRatingDisplay(new StarDifficulty(3.45, 0)),
new StarRatingDisplay(new StarDifficulty(4.56, 0)),
new StarRatingDisplay(new StarDifficulty(5.67, 0)),
new StarRatingDisplay(new StarDifficulty(6.78, 0)),
new StarRatingDisplay(new StarDifficulty(10.11, 0)),
changingStarRating = new StarRatingDisplay(),
}
});
AddRepeatStep("change bottom rating", () =>
{
changingStarRating.Current.Value = new StarDifficulty(RNG.NextDouble(0, 10), RNG.Next());
}, 10);
}
}
}