mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 01:45:35 +08:00
137 lines
3.5 KiB
C#
137 lines
3.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using System;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
public class Bar : Container, IHasAccentColour
|
|
{
|
|
private readonly Box background;
|
|
private readonly Box bar;
|
|
|
|
private const int resize_duration = 250;
|
|
|
|
private const EasingTypes easing = EasingTypes.InOutCubic;
|
|
|
|
private float length;
|
|
/// <summary>
|
|
/// Length of the bar, ranges from 0 to 1
|
|
/// </summary>
|
|
public float Length
|
|
{
|
|
get
|
|
{
|
|
return length;
|
|
}
|
|
set
|
|
{
|
|
length = MathHelper.Clamp(value, 0, 1);
|
|
updateBarLength();
|
|
}
|
|
}
|
|
|
|
public Color4 BackgroundColour
|
|
{
|
|
get
|
|
{
|
|
return background.Colour;
|
|
}
|
|
set
|
|
{
|
|
background.Colour = value;
|
|
}
|
|
}
|
|
|
|
public Color4 AccentColour
|
|
{
|
|
get
|
|
{
|
|
return bar.Colour;
|
|
}
|
|
set
|
|
{
|
|
bar.Colour = value;
|
|
}
|
|
}
|
|
|
|
private BarDirection direction = BarDirection.LeftToRight;
|
|
public BarDirection Direction
|
|
{
|
|
get
|
|
{
|
|
return direction;
|
|
}
|
|
set
|
|
{
|
|
direction = value;
|
|
updateBarLength();
|
|
}
|
|
}
|
|
|
|
public Bar()
|
|
{
|
|
Children = new[]
|
|
{
|
|
background = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = new Color4(0,0,0,0)
|
|
},
|
|
bar = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Width = 0,
|
|
},
|
|
};
|
|
}
|
|
|
|
private void updateBarLength()
|
|
{
|
|
switch (direction)
|
|
{
|
|
case BarDirection.LeftToRight:
|
|
case BarDirection.RightToLeft:
|
|
bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
|
|
break;
|
|
|
|
case BarDirection.TopToBottom:
|
|
case BarDirection.BottomToTop:
|
|
bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
|
|
break;
|
|
}
|
|
|
|
switch (direction)
|
|
{
|
|
case BarDirection.LeftToRight:
|
|
case BarDirection.TopToBottom:
|
|
bar.Anchor = Anchor.TopLeft;
|
|
bar.Origin = Anchor.TopLeft;
|
|
break;
|
|
|
|
case BarDirection.RightToLeft:
|
|
case BarDirection.BottomToTop:
|
|
bar.Anchor = Anchor.BottomRight;
|
|
bar.Origin = Anchor.BottomRight;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Flags]
|
|
public enum BarDirection
|
|
{
|
|
LeftToRight = 1 << 0,
|
|
RightToLeft = 1 << 1,
|
|
TopToBottom = 1 << 2,
|
|
BottomToTop = 1 << 3,
|
|
|
|
Vertical = TopToBottom | BottomToTop,
|
|
Horizontal = LeftToRight | RightToLeft,
|
|
}
|
|
} |