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osu-lazer/osu.Game.Modes.Osu/UI/OsuPlayfield.cs

88 lines
2.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Connections;
using osu.Game.Modes.UI;
using System.Linq;
namespace osu.Game.Modes.Osu.UI
{
public class OsuPlayfield : Playfield
{
private Container approachCircles;
private Container judgementLayer;
private ConnectionRenderer<OsuHitObject> connectionLayer;
public override Vector2 Size
{
get
{
var parentSize = Parent.DrawSize;
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
return new Vector2(aspectSize.X / parentSize.X, aspectSize.Y / parentSize.Y) * base.Size;
}
}
public OsuPlayfield()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(0.75f);
Add(new Drawable[]
{
connectionLayer = new FollowPointRenderer
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
approachCircles = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
}
});
}
public override void Add(DrawableHitObject h)
{
h.Depth = (float)h.HitObject.StartTime;
IDrawableHitObjectWithProxiedApproach c = h as IDrawableHitObjectWithProxiedApproach;
if (c != null)
{
approachCircles.Add(c.ProxiedLayer.CreateProxy());
}
h.OnJudgement += judgement;
base.Add(h);
}
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Children
.Select(d => (OsuHitObject)d.HitObject)
.OrderBy(h => h.StartTime);
}
private void judgement(DrawableHitObject h, JudgementInfo j)
{
HitExplosion explosion = new HitExplosion((OsuJudgementInfo)j, (OsuHitObject)h.HitObject);
judgementLayer.Add(explosion);
}
}
}