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98 lines
2.8 KiB
C#
98 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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public partial class LevelBadge : CompositeDrawable, IHasTooltip
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{
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public readonly Bindable<UserStatistics.LevelInfo?> LevelInfo = new Bindable<UserStatistics.LevelInfo?>();
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public LocalisableString TooltipText { get; private set; }
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private OsuSpriteText levelText = null!;
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private Sprite sprite = null!;
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[Resolved]
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private OsuColour osuColour { get; set; } = null!;
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public LevelBadge()
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{
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TooltipText = UsersStrings.ShowStatsLevel("0");
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, TextureStore textures)
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{
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InternalChildren = new Drawable[]
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{
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sprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get("Profile/levelbadge"),
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Colour = colours.Yellow,
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},
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levelText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 20)
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LevelInfo.BindValueChanged(level => updateLevel(level.NewValue), true);
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}
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private void updateLevel(UserStatistics.LevelInfo? levelInfo)
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{
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int level = levelInfo?.Current ?? 0;
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levelText.Text = level.ToString();
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TooltipText = UsersStrings.ShowStatsLevel(level.ToString());
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sprite.Colour = mapLevelToTierColour(level);
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}
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private ColourInfo mapLevelToTierColour(int level)
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{
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var tier = RankingTier.Iron;
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if (level > 0)
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{
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tier = (RankingTier)(level / 20);
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}
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if (level >= 105)
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{
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tier = RankingTier.Radiant;
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}
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if (level >= 110)
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{
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tier = RankingTier.Lustrous;
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}
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return osuColour.ForRankingTier(tier);
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}
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}
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}
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