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27 lines
872 B
C#
27 lines
872 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Mania.Replays
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{
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internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame>
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{
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public ManiaFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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inputs.Add(new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() });
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}
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}
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}
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